<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[PAXsims]]></provider_name><provider_url><![CDATA[https://paxsims.wordpress.com]]></provider_url><author_name><![CDATA[Rex Brynen]]></author_name><author_url><![CDATA[https://paxsims.wordpress.com/author/rexjbrynen/]]></author_url><title><![CDATA[Simulation &amp; Gaming, October&nbsp;2015]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><img src="https://paxsims.files.wordpress.com/2013/09/sgbar.jpg?w=959&#038;h=130" alt="sgbar" width="959" height="130" /></p>
<p>The latest issue of <em>Simulation &amp; Gaming</em> 46, 5 (October 2015) is <a href="http://sag.sagepub.com/content/46/5?etoc" target="_blank">now available</a>. Much of the issue is devoted to using games to aid in &#8220;understanding complexity.&#8221;</p>
<blockquote><p><strong>Guest Editorial</strong></p>
<p>Understanding Complexity: The Use of Simulation Games for Engineering Systems</p>
<ul>
<li>Geertje Bekebrede, Julia Lo, and Heide Lukosch</li>
</ul>
<p><strong>Symposium Articles</strong></p>
<p>Designing SNAKES AND LADDERS: An Analogy for Asset Management Strategy Development</p>
<ul>
<li>Melinda Hodkiewicz</li>
</ul>
<p>Model-Based Concept of Operations Development Using Gaming Simulation: Preliminary Findings</p>
<ul>
<li>Peter Korfiatis, Robert Cloutier, and Teresa Zigh</li>
</ul>
<p>Gaming and Simulation for Railway Innovation: A Case Study of the Dutch Railway System</p>
<ul>
<li>Jop van den Hoogen and Sebastiaan Meijer</li>
</ul>
<p>The Power of Sponges: Comparing High-Tech and Low-Tech Gaming for Innovation</p>
<ul>
<li>Sebastiaan Meijer</li>
</ul>
<p>Understanding Complex Systems Through Mental Models and Shared Experiences: A Case Study</p>
<ul>
<li>Geertje Bekebrede, Julia Lo, and Heide Lukosch</li>
</ul>
<p><strong>Article</strong></p>
<p>Transportation Modeling as a Didactic Tool: Human Settlement and Transport</p>
<ul>
<li>Timo Ohnmacht, Widar von Arx, Norbert Schick, Philipp Wegelin, and Jonas Frölicher</li>
</ul>
<p><strong>Ready-to-use simulations</strong></p>
<p>CONFIDENTIAL COMMUNICATION: A Corporate Social Responsibility Game</p>
<ul>
<li>Shlomo Sher</li>
</ul>
<p>PUZZLED? A Hierarchical-Group, Problem-Solving Simulation</p>
<ul>
<li>Kathleen H. Wall and Sandra Morgan</li>
</ul>
</blockquote>
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