<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Malstrom's Articles News]]></provider_name><provider_url><![CDATA[https://seanmalstrom.wordpress.com]]></provider_url><author_name><![CDATA[seanmalstrom]]></author_name><author_url><![CDATA[https://seanmalstrom.wordpress.com/author/seanmalstrom/]]></author_url><title><![CDATA[Upmarket: What it is all&nbsp;about]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>The topic of &#8216;moving upmarket&#8217; has proven popular among gamers anxious for little Wii to move up. This is a link to a <a href="http://video.google.com/videoplay?docid=8220482770243852881&amp;ei=Rz-nSL77Oori4QKqhfAh&amp;q=christensen+forbes&amp;hl=en">Clayton Christensen video</a> talking about moving upmarket. He uses the steel industry as his example and even mentions asymmetries of motivation.</p>
<p>One thing of note is that the minimill disruption was a low cost disruption, not a new market disruption. This is why when the integrated mills fled, the prices plunged and the steel products became a commodity. Nintendo is not using a low cost disruption, at least not as the only type. Nintendo&#8217;s use of Blue Ocean Strategy protects its prices and keeps its value levels high to avoid a similiar crunch.</p>
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