<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Malstrom's Articles News]]></provider_name><provider_url><![CDATA[https://seanmalstrom.wordpress.com]]></provider_url><author_name><![CDATA[seanmalstrom]]></author_name><author_url><![CDATA[https://seanmalstrom.wordpress.com/author/seanmalstrom/]]></author_url><title><![CDATA[NPD says: &#8220;Hasta la Vista&nbsp;Hardcore&#8221;]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>So how do you like that NPD, Mr. Hardcore? The longer this goes on, the more ridiculous those pre-Wii analyst quotes on the front page become. Remember when &#8216;Revolution&#8217; would only sell 6 million for its lifetime? There is no doubt this is a revolution in gaming.</p>
<p>I don&#8217;t hear much about the long term ramifications of Wii domination. Imagine a generation who grew up with motion controls. Motions controls ARE the future. We aren&#8217;t going back. If Microsoft and Sony don&#8217;t have many of these Wii features, they can kiss this industry goodbye. It is like a post-NES console coming out without a D-pad and still relying on the joystick. Man, those consoles died *fast*.</p>
<p>I&#8217;ll try to get two articles up before the New Year. I doubt I&#8217;ll get either up in time though. These articles have been sitting on my computer for a while, around 75% done, and it is time to put them up.</p>
<p>&#8216;Avalanche&#8217; is a more dialogue style one that points out how the Wii avalanche occurred step by step, backed by Nintendo quotes as usual.</p>
<p>The other is a very different one called &#8216;Wheel of Disruption&#8217;. It is about&#8230; the Wheel of Disruption. It is not like Wheel of Fortune. Wheel of Disruption refers to a type of cycle, not unlike the Water Cycle. When I was writing it before E3 2008, I thought it odd the article decided to wander off of Nintendo and video games to go into global economies and zeroing in on a phoenix like nature of the American economy.</p>
<p>While I believe the pessimissm is being overstated on the economy, the Wheel of Disruption really makes you feel the future will end up smelling like a rose.</p>
<p>The content on this blog is not as refined as the main site, of course. I want to talk about &#8216;user generated content&#8217; since the industry thinks it is &#8216;the big deal&#8217; or rather, Nintendo does. This is one of the first instances since prior to the DS where I think Iwata is making a major mistake. His developer background has its insights&#8230; and its liabilities. What developer wouldn&#8217;t want a game where everyone makes their own content? It is exactly like programmers making &#8216;games&#8217; in the 80s that were &#8216;user programmed&#8230; follow the sheets inside and make your own!&#8217;. Today, it is &#8216;unleashing one&#8217;s creativity&#8217;. Back then, it was &#8216;get your kid ready for college&#8217;. The sales of LBP, despite its big push from a console manufacturer, has to be a disapointment. But I can&#8217;t think of any &#8216;user generated content&#8217; game that has sold big. User generated content is a symptom of what I call the &#8216;Content Crisis&#8217; that plagues this industry. Gaming is a content industry.</p>
<p>I&#8217;m thinking back fondly at the Blue Ocean articles where the &#8216;continent&#8217; gets swallowed by the Blue Ocean and all the little hardcore gamers wash out to sea screaming insults at &#8216;casual gaming&#8217; before they gurgle beneath the waves.</p>
<p>I&#8217;m no longer interested in &#8216;The Old World&#8217;. Let it sink. (The last article to talk about the &#8216;hardcore&#8217; will be &#8216;avalanche&#8217;). What is this New World going to bring?</p>
<p>When people think of &#8216;casual games&#8217; or &#8216;Wii success&#8217;, it is best not to think too hard on it. Just think &#8216;arcade gaming&#8217;, and you&#8217;ll be in the right spot.</p>
<p>One thing I&#8217;ve also been wondering is how in the world Tetris got classified as a puzzle game. I suppose it was because of the jig saw shapes of the blocks. But I think more was the prejudice of the era as games were racing towards 16-bit and this game with simple blocks and no scrolling comes out.</p>
<p>Tetris is an action game. The game is dependent on reflexes more than anything. The tetrads don&#8217;t evolve. They stay the same while the game speeds up faster and faster until the player can&#8217;t keep up. Yet, I look at WiiWare, where Iwata says he wants the &#8216;next Tetris&#8217; to appear, and I see it is filled with puzzle games. But if they really wanted to emulate Tetris, they would make action games. And, oddly, I don&#8217;t see too many indie makers making action games outside a missile command or asteroids remake.</p>
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