<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Malstrom's Articles News]]></provider_name><provider_url><![CDATA[https://seanmalstrom.wordpress.com]]></provider_url><author_name><![CDATA[seanmalstrom]]></author_name><author_url><![CDATA[https://seanmalstrom.wordpress.com/author/seanmalstrom/]]></author_url><title><![CDATA[Email: A 2d Platformer You&nbsp;Forgot]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><em>You forgot that <span id="lw_1250778599_0" style="border-bottom:1px dashed #0066cc;background:transparent none repeat scroll 0 0;cursor:pointer;">Castlevania: Symphony of the Night</span> is to this day a<br />
highly prized, much sought-after game for the <span id="lw_1250778599_1">Playstation</span> 1.  It also<br />
proves that even when everything was OMG 3D and OMG FMV, people still<br />
wanted 2D platformers.</em></p>
<p>There were MANY 2d platformers I didn&#8217;t mention. I couldn&#8217;t list them all, there are too many of them! But I wanted to mention some major ones throughout history.</p>
<p>We seem to forget about ones like Pitfall. I think it was interesting that the bookends of the 16-bit console war is not 2d Mario but Sonic the Hedgehog (starting the war) and Donkey Kong Country (ending the war).</p>
<p>I&#8217;ve always seen that there are two worlds, the world of &#8220;Game Industry&#8221;, and the world of game customers. I believe that while the &#8220;Game Industry&#8221; changes, the game customers largely do not. We still love games like Pac-Man and all. It is likely because of the &#8220;Industry&#8221; obsession with &#8216;progress&#8217; and customers remaining somewhat the same that overshooting occurs. The games just completely overshoot the customers&#8217; needs or desires. I don&#8217;t think customers ever really tired of fun 2d gaming.</p>
<p>We all know that successful games create copycats. I would love NSMB Wii to be successful just to have copycat 2d platformers.</p>
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