<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Malstrom's Articles News]]></provider_name><provider_url><![CDATA[https://seanmalstrom.wordpress.com]]></provider_url><author_name><![CDATA[seanmalstrom]]></author_name><author_url><![CDATA[https://seanmalstrom.wordpress.com/author/seanmalstrom/]]></author_url><title><![CDATA[Email: How Zelda Wii could&nbsp;work]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><span style="color:#ff0000;">Sorry for sending another email before I  got any indication that you read the last one I send, but this is URGENT!</span></p>
<p><span style="color:#ff0000;"><em>&#8220;Zelda Wii is going to be based around Super Guide which means it is going to have to be linear. When I hear ‘new structure’, I hear ‘plot centric story’ instead which increases the game’s linearity.&#8221;</em></span></p>
<div><span style="color:#ff0000;">I don&#8217;t really understand this part you wrote. I haven&#8217;t played NSMB Wii yet (gotta live on imports, so 3 weeks at least), but from what I understand, the Super Guide doesn&#8217;t actually tell you anything that isn&#8217;t crucial for completing the bare game.</span></div>
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<div><span style="color:#ff0000;">If that&#8217;s the case, why does the game have to be linear? The Zelda formula is to have a route to the goal with a ton of sidequests and exploration wrapped around it as extra. All Nintendo needs to do is give you the option of Super Guide when you&#8217;re stuck on non-optional puzzles.</span></div>
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<div><span style="color:#ff0000;">I know it&#8217;s a tiny, tiny sentence, but I also know you tend to take every single complaint and run with it, and I don&#8217;t want to you to say a couple months from now how you expect Zelda Wii to be linear, solely based on this speculation.</span></div>
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<div>Super Guide cannot work in a non-linear game since Super Guide is programmed to bring the player from point A to point B.<br />
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I don&#8217;t see how Super Guide can work without the game being linear. The linearity of Zelda: Wii would be a fantastic question to ask Aonuma or even Miyamoto. But no one has done it so I expect the worse.</div>
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