<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Malstrom's Articles News]]></provider_name><provider_url><![CDATA[https://seanmalstrom.wordpress.com]]></provider_url><author_name><![CDATA[seanmalstrom]]></author_name><author_url><![CDATA[https://seanmalstrom.wordpress.com/author/seanmalstrom/]]></author_url><title><![CDATA[The Holy Grail of&nbsp;Gaming]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>While it is not news that Sony is saying <a href="http://www.gamesindustry.biz/articles/koller-project-natal-and-wii-will-have-trouble-matching-sony-motion-control">crazy things</a>, there is this very interesting quote that reveals Sony&#8217;s context of the situation:</p>
<p><em>&#8220;We look at motion control as being that much more than what exists on the market. <strong>The Holy Grail of gaming is placing you as a consumer into the game physically.</strong> When we provide further details, people will see exactly where we&#8217;re going.&#8221;</em></p>
<p>If Sony actually believes this, you can get out that tombstone. Much of the Wii&#8217;s success came from NOT putting the consumer into a game. The Expanded Audience, as a behavioral trait, does not wish to be &#8216;sucked into&#8217; a game like Virtual Reality or something. This is why Home ran into a wall (and also why Nintendo was laughing at Sony when they announced Home).</p>
<p>The true Holy Grail of gaming is placing the consumer&#8217;s behavior as the center of the world. Sony does not ask whether people want to be sucked into a game physically. They assume it because it matches the &#8216;Virtual Reality&#8217; dream and all.</p>
<p>And did you read what that guy said about the PSP Go? Good grief!</p>
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