<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Malstrom's Articles News]]></provider_name><provider_url><![CDATA[https://seanmalstrom.wordpress.com]]></provider_url><author_name><![CDATA[seanmalstrom]]></author_name><author_url><![CDATA[https://seanmalstrom.wordpress.com/author/seanmalstrom/]]></author_url><title><![CDATA[Email: Young and naive is&nbsp;spreading]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><em>Hi Malstrom,</em></p>
<p><em>yesterday, I was reading an interview of guys from Crystal Dynamics  concerning the next Tomb Raider game. Here is the link: <a title="http://www.gameinformer.com/b/features/archive/2010/12/09/a-survivor-is-born_3a00_-the-new-lara-croft.aspx" rel="nofollow" href="http://www.gameinformer.com/b/features/archive/2010/12/09/a-survivor-is-born_3a00_-the-new-lara-croft.aspx" target="_blank"><span style="color:#0000ff;">http://www.gameinformer.com/b/features/archive/2010/12/09/a-survivor-is-born_3a00_-the-new-lara-croft.aspx</span></a> .</em></p>
<p><em>But here is the interesting part:</em></p>
<p><em>“<span style="font-family:Times New Roman;"><strong>We knew we wanted to make a  young Lara Croft, and we wanted her be a blend of someone that has a level of  vulnerability and inner strength.</strong> She has this aspirational quality.  She wants to be someone and to pull away from the perception of who she is  because of her legacy of being a Croft.”</span></em></p>
<p><em><span style="font-family:Times New Roman;">When I read that, I immediately thought  they were interviewing Sakamoto about Other M. Just as if the next sentence  would be: “We wanted people to believe was young, young and  naive.”</span></em></p>
<p><em><span style="font-family:Times New Roman;">I don’t understand why game developers  these days want the characters they create to be vulnerable? When I play a game,  why should I want to be vulnerable? I want to feel powerful, doing some things  that I just can’t do in real life. Imagine if Lara Croft begins to freak out  when she’s in front of a cliff because she’s afraid. Way to pull you out of the  game!</span> </em></p>
<p><em><span style="font-family:Times New Roman;">When I play MineCraft, I know my  character is not very powerful. Without any character development, I feel  vulnerable when I walk outside at night. That kind of gameplay is much more  powerful than having the character reacting to things when I don’t want him to  react. It’s like they want to impose emotions on you.</span></em></p>
<p><em><span style="font-family:Times New Roman;">Thanks and continue the good  work,</span></em><span style="font-family:Times New Roman;"></p>
<p>It is because they are in love with the character. Remember Sakamoto saying how he feels as if Samus Aran is &#8216;his daughter&#8217;?</p>
<p>Imagine a stage show where the director is in love with an actor or a character the actor plays. There would be problems when the final show appears.</p>
<p>The entertainer and the audience is like the hypnotizer and the hypnotized. The entertainer becomes compromised if they fall under the spell of their subject material.<br />
</span></p>
]]></html></oembed>