<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Malstrom's Articles News]]></provider_name><provider_url><![CDATA[https://seanmalstrom.wordpress.com]]></provider_url><author_name><![CDATA[seanmalstrom]]></author_name><author_url><![CDATA[https://seanmalstrom.wordpress.com/author/seanmalstrom/]]></author_url><title><![CDATA[Email: How Aonuma defined &#8216;New&nbsp;Zelda&#8217;]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>This is an email from my absence:</p>
<p><span style="color:#ff0000;">Dear Malstrom</span></p>
<p><span style="color:#ff0000;">You mentioned a lot about how Zelda has become all about the puzzles and not about the overworld or the combat. Well, I found something interesting while looking though the internet</span></p>
<p><a href="http://www.nindb.net/game/marvelous.html" target="_blank"><span style="color:#ff0000;">http://www.nindb.net/game/marvelous.html</span></a></p>
<p><span style="color:#ff0000;"><em><em>Marvelous</em> on Super Famicom was produced by Nintendo&#8217;s R&amp;D2 studio. Heavily inspired by <em>The Legend of Zelda</em> games, it features three boys, Dion, Max and Jack, as they become   embroiled in an adventure on a treasure island against a crew of   pirates. While the game wasn&#8217;t a huge success, the director, Eiji   Aonuma, has since gone on to become lead director on many of the recent <em>Zelda</em> games.</em></span><br />
<span style="color:#ff0000;">&#8230;&#8230;</span><br />
<span style="color:#ff0000;"> <em><em>Marvellous</em> is a combination of text adventure and  action  game. You control the three boys simultaneously, each with their  own  skills. By assigning a leader by passing the leader hat, you can   position them to perform individual moves, or to work together as a   team.</em></span><br />
<span style="color:#ff0000;"> <em>When you examine a scene, you will call up a menu. Using a  range of  options, you can investigate in more detail, talk to  characters, use  teamwork and use items. Many of the puzzles will also  require you to  time button presses or remember information from earlier  in the area.</em></span></p>
<p><span style="color:#ff0000;">The game is modern Zelda. Watch some videos and you&#8217;ll see why Zelda is boring. </span></p>
<p><span style="color:#000000;"><span class="embed-youtube" style="text-align:center; display: block;"><iframe class="youtube-player" width="640" height="360" src="https://www.youtube.com/embed/DazeDrCyOYg?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation"></iframe></span></span><br />
<span style="color:#000000;"><span class="embed-youtube" style="text-align:center; display: block;"><iframe class="youtube-player" width="640" height="360" src="https://www.youtube.com/embed/dqSKRDcC1OU?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation"></iframe></span></span></p>
<p><span style="color:#ff0000;">So it should be no surprise why the games became puzzle city. That&#8217;s all Aonuma knows. Needless to say, this game was not a success. Also, it should be noted that the earlier Zelda were directed by Takashi Tezuka (and Miyamoto for the first game). Both of them are now producers, which is more of a management role. So it&#8217;s no surprise that Majora&#8217;s Mask, Wind Waker, and Twilight Princess are moving farther and farther away from the original formula. A new director is what Zelda needs.</span></p>
<p><span style="color:#ff0000;">Hope you found this interesting. Take care and enjoy the new year.</span></p>
<p>This is more fantastic investigation by the readers.</p>
<p>Aonuma&#8217;s old games definitely shows why his Zelda games tilt toward a certain direction. You can really recognize Wind Waker in those videos.</p>
<p>What I do not understand is why Aonuma was given the keys to the Zelda franchise if his own software he made bombed out. I know about the story with Aonuma and Majora&#8217;s Mask, but that doesn&#8217;t erase the fact that they put someone in charge of Zelda who consistently made games no one liked.</p>
<p>And why is Aonuma putting the ideas of his former games into Zelda anyway? It is like mixing bad food with good food. Who wins? The bad food.</p>
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