<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Malstrom's Articles News]]></provider_name><provider_url><![CDATA[https://seanmalstrom.wordpress.com]]></provider_url><author_name><![CDATA[seanmalstrom]]></author_name><author_url><![CDATA[https://seanmalstrom.wordpress.com/author/seanmalstrom/]]></author_url><title><![CDATA[Email: Did the Skyward Sword puzzles remind you of&nbsp;anything?]]></title><type><![CDATA[link]]></type><html><![CDATA[<div><em>Watching that new trailer reminded me of something:  Another supposed  “Bridge game” that was meant to show off the Wii controls:</em></div>
<div>.<br />
<em><span class="embed-youtube" style="text-align:center; display: block;"><iframe class="youtube-player" width="640" height="360" src="https://www.youtube.com/embed/wg3K9FXSvqo?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation"></iframe></span></em></div>
<div>.<br />
<em>If you watch the video, you see Samus fighting and aiming at all those  enemies with new controls, but then at about the :45 mark, it changes. Samus  shoots at a door in the right order, then using the “Amazing” new controls, can  then open it.</em></div>
<div>.<br />
<em>Don’t worry, the innovation doesn’t stop there. Soon, Samus can Pull the  Wiimote towards the screen, and then push away to open a door! Doesn’t this  sound more fun than gunning down aliens and exploring?</em></div>
<div>.<br />
<em>Another thing I remember about Metroid Prime 3 was that, like in the  trailer for Zelda, killing your enemies wasn’t up to you (unlike the older  games); they had specific attack patterns that you had to counter. If a little  bug went into Hypermode, Samus had to go into Hypermode. Special Shoes appear on  a boss’ feet (Yes, this does happen, in case you even got that far before  turning the game off)? Time to use bombs!  You wouldn’t even hurt the  bosses without Hypermode! (A serious step back from the other 2 primes. At least  they let you unleash super attacks on your own time)</em></div>
<div>.<br />
<em>I could go on about Prime 3’s mistakes, but I thought these two games  similarities tilted toward the same problem:  Developers are able to use a  new control scheme, it gets too hard to implement it correctly (Remember how the  other Prime’s let you <strong>choose</strong> your beams?) add “Puzzles” in place of  them.</em></div>
<div>.<br />
<em>I guess I‘ll have to settle for <strong>at most</strong> Prime 3 quality with this  game. While I thought it was still good, all the mistakes it made now look  really stupid now that Prime 1 and 2 have the same controls without all the  extra junk.</em><br />
.<br />
Interesting point. And no, I barely got past the &#8216;asteroid-going-to-doom-us&#8217; part before I shut off Prime 3. I found that strange since I had like 100% completion for Prime 1 and 2. I plan to come back to it (which I&#8217;ll have plenty of time since it appears I&#8217;ll be skipping out on future consoles).</div>
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