<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Malstrom's Articles News]]></provider_name><provider_url><![CDATA[https://seanmalstrom.wordpress.com]]></provider_url><author_name><![CDATA[seanmalstrom]]></author_name><author_url><![CDATA[https://seanmalstrom.wordpress.com/author/seanmalstrom/]]></author_url><title><![CDATA[Email: Mario 64 vs. Mario&nbsp;Galaxy]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><strong><em>OK, then explain Mario 64 on the N64 then:</em></strong></p>
<p>&nbsp;</p>
<p><strong><em>There is that star screen that makes a fast appearance (since you  must select which star), but other than that the player gets in very  fast. Obviously, the text box isn’t really needed.</em></strong></p>
<p><em>This is also pretty easy:</em></p>
<p><em>&#8220;Nintendo  cited several advantages for making the N64 cartridge-based. Primarily  cited was the ROM cartridges&#8217; very fast load times in comparison to  disc-based games, as contemporary CD-ROM drives rarely had speeds above  4×. This can be observed from the loading screens that appear in many PlayStation  games but are typically non-existent in N64 versions. ROM carts were  much faster than the 2× CD-ROM drives in other consoles that developers  could stream data in real-time from them. This was done in Indiana Jones and the Infernal Machin, for example, to make the most of the limited RAM in the N64.&#8221;</em></p>
<p><em><a rel="nofollow" href="http://en.wikipedia.org/wiki/Nintendo_64#Game_Paks" target="_blank">http://en.wikipedia.org/wiki/Nintendo_64#Game_Paks</a></em></p>
<p><em>Given that cartridges are faster than CDs, and that Super Mario Galaxy 1 &amp; 2 are FAR larger in terms of sheer size than Super Mario 64  (3.2 &amp; 1.2GB vs. 8.6MB, respectively) &#8211; by a margin that  considerably outpaces the difference in processing power between the N64  and the Wii &#8211; it&#8217;s little surprise that SMG takes longer to load.</em></p>
<p>Now you&#8217;re just being obtuse. Even Zelda games can do a simple fade out.</p>
<span class="embed-youtube" style="text-align:center; display: block;"><iframe class="youtube-player" width="640" height="360" src="https://www.youtube.com/embed/uMYFkmu5fP8?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en&#038;autohide=2&#038;wmode=transparent&#038;listType=playlist&#038;list=PLCBFE905A03973D63" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation"></iframe></span>
<p>The only reason why all that 3d bloat is in Galaxy 2 is because 3d artists believe they have &#8216;personalities&#8217; and must demonstrate them to us. The only way to give a video game personality is to allow the player to play according to his or her own personality.</p>
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