<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Malstrom's Articles News]]></provider_name><provider_url><![CDATA[https://seanmalstrom.wordpress.com]]></provider_url><author_name><![CDATA[seanmalstrom]]></author_name><author_url><![CDATA[https://seanmalstrom.wordpress.com/author/seanmalstrom/]]></author_url><title><![CDATA[Will Nintendo use the 3DS for games other than&nbsp;flying?]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>Have you noticed every &#8216;original&#8217; 3DS game is about flying?</p>
<p>Pilotwings Resort is all about flying.</p>
<p>Kid Icarus will be all about flying.</p>
<p>Super Mario 3DS will be about flying (why else put in a raccoon tail?).</p>
<p>Steel Driver doesn&#8217;t count since it is a DS leftover. Mario Kart, Nintendogs, and Animal Crossing won&#8217;t count since they are sequels to DS games.</p>
<p>Every original Nintendo 3DS game is all about flying.</p>
<p>&#8220;You see, Malstrom,&#8221; says Nintendo with a haughty air, &#8220;the best way to maximize the 3d effect is to fly through clouds. So every game we will make will be flying through clouds. Hahahahaha!&#8221;</p>
<p>But there is another benefit, isn&#8217;t there?</p>
<p>&#8220;That&#8217;s right, Malstrom,&#8221; says Nintendo. &#8220;Flying through clouds doesn&#8217;t demand us to make content. It is easy to make a sky and some clouds. It is much harder to make a ground. Remember, we at Nintendo do not make worlds! Hahahahahaha!&#8221;</p>
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