<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Malstrom's Articles News]]></provider_name><provider_url><![CDATA[https://seanmalstrom.wordpress.com]]></provider_url><author_name><![CDATA[seanmalstrom]]></author_name><author_url><![CDATA[https://seanmalstrom.wordpress.com/author/seanmalstrom/]]></author_url><title><![CDATA[Email: Just how necessary is a dedicated&nbsp;platform?]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><em>Hey, Malstrom.</em></p>
<p><em>In your view, how necessary is a dedicated platform?</em></p>
<p><em>I mean, take a look at, say, the 3DS and Cellphone games.</em></p>
<p><em>Right now, 3DS sales are in the tubes due to lack of games with Old School values. Cell Phones are selling, but games are not their main purpose.</em></p>
<p><em>If the 3DS were to get a game with Old School values (unlikely), it&#8217;s sales would go up and the developer would get a big pay check for it&#8217;s service. But if Cell Phones got a game with Old School values, would the developer still get that big pay check for it&#8217;s service, or is there something about a dedicated platform (in this case, Handheld) that makes games sell like hotcakes?</em></p>
<p><em>~Wishing you the best, a fan.</em></p>
<p>What you are asking is why have a dedicated platform in the first place. Why not have everything be a PC that can also play games?</p>
<p>The issue is control. With control, there can be licensing and control over the consumer experience. A dedicated home console will not have games that crash or pornographic games. With a dedicated home console, permission must be granted in order to sell a game on the system. You will not have people in garages selling games on it. The various legal and business advantages a dedicated home console bring, both to the console company and the third party companies, are so great that it has become standard since the NES.</p>
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