<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Malstrom's Articles News]]></provider_name><provider_url><![CDATA[https://seanmalstrom.wordpress.com]]></provider_url><author_name><![CDATA[seanmalstrom]]></author_name><author_url><![CDATA[https://seanmalstrom.wordpress.com/author/seanmalstrom/]]></author_url><title><![CDATA[Email: F-Zero GX]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><em>Regarding the recent F-Zero GX email: I&#8217;m confused. F-Zero GX was pretty much the only modern racing game I could stand playing because racing games mostly seem to be driving simulations that are impossible to figure out, yet F-Zero GX felt oldschool in its arcade-like appeal. It was colorful, fast, had awesome music, and controlled like a dream.</em></p>
<p><em>I mean, come on. Vowing to never play a game again after dying once? That sounds like the attitude of a hardcore, not an oldschool gamer!</em></p>
<p>I unlocked everything in F-Zero GX including the arcade tracks. It was the friends I tried to get them into the game, they couldn&#8217;t get past the difficulty.</p>
<p>The game just wasn&#8217;t accessible. That was its number one flaw.</p>
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