<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Malstrom's Articles News]]></provider_name><provider_url><![CDATA[https://seanmalstrom.wordpress.com]]></provider_url><author_name><![CDATA[seanmalstrom]]></author_name><author_url><![CDATA[https://seanmalstrom.wordpress.com/author/seanmalstrom/]]></author_url><title><![CDATA[Email: Dragon Crown IS an arcade&nbsp;game]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><em>&#8220;For someone as into arcade games as I am, Dragon&#8217;s Crown is a project I absolutely wanted to make happen before I die.&#8221;</em><br />
<em>&#8220;The challenge here is to advance the genre of games like Golden Axe and The King of Dragons, which I love, while still keeping them 2D.&#8221;</em></p>
<p><em>These are words of George Kamitani, the man behind Dragon&#8217;s Crown. He describes the game as a spiritual succesor to Dungeons And Dragons: Tower of Doom &#8211; a wonderful arcade RPG game that he made with Capcom:</em></p>
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<p><em>It was a blast to play cooperatively. I can&#8217;t wait to play a new game with the same mechanics. Also: it wasn&#8217;t plot heavy, there were just a few lines describing your every quest, like &#8220;You enter a cave full of hungry goblins. They are guarding a treasure!&#8221;.</em></p>
<p><em>I am writing all this only because the guy who wrote to you before made it sound like it wasn&#8217;t arcade. Yes, Vanillaware&#8217;s previous games were story-based, but Muramasa had good gameplay and Dragon Crown clearly isn&#8217;t about story. Just look at the heroes &#8211; they don&#8217;t have names, they are described by their class names. And there was literally NOTHING told about story in trailers and interviews (which is very rare nowadays). It&#8217;s just a dungeon crawler!</em></p>
<p>Well, we&#8217;ll see when it comes out! =)</p>
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