<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Malstrom's Articles News]]></provider_name><provider_url><![CDATA[https://seanmalstrom.wordpress.com]]></provider_url><author_name><![CDATA[seanmalstrom]]></author_name><author_url><![CDATA[https://seanmalstrom.wordpress.com/author/seanmalstrom/]]></author_url><title><![CDATA[Email: Mario and&nbsp;Puzzles]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><em>In Nintendo&#8217;s press release about the red 3DS this morning, there was this little nugget about Super Mario 3D Land:<br />
</em><em><strong><br />
&#8220;Super Mario 3D Land is a new platforming game that takes full advantage of 3D graphics to <span style="text-decoration:underline;">deliver new puzzles</span>, more precise jumping action and a remarkable new visual perspective on the Mushroom Kingdom. The game also marks the return of Mario’s fan-favorite Tanooki Suit, which allows him to strike enemies with his tail and slowly descend after jumping. &#8220;</strong></em></p>
<div><em>That&#8217;s fantastic.  Just what I wanted!!<br />
.</em><br />
<em>I&#8217;ve been getting the sense for awhile that Koizumi is the Aonuma of Mario.  And like Zelda, 3D Mario has its own dedicated team now.  And boy, Koizumi has a ton of ideas for Mario Wii U!  I can&#8217;t wait to see what puzzles he comes up with.  Maybe in the next Mario, I will have to ground-pound pieces of the ground to assemble an image!  Because I&#8217;m too stupid to understand, they will put a ground-pound symbol where I need to stomp! </em><em>Oh wait, I already did that in Galaxy 2.  He&#8217;ll have to come up with something else.  Or maybe just reuse it again.</em><br />
.<br />
I&#8217;m sure there will be 3d Mario fans who will scream, &#8220;But Mario has ALWAYS been about puzzles!&#8221;<br />
.<br />
Nintendo truly despises their arcade roots. Mario, Zelda, and Metroid were molded out of arcade gameplay. You cannot separate them from their arcade roots no more than you can separate a plant from its roots without the plant eventually shriveling up and dying.</div>
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