<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Malstrom's Articles News]]></provider_name><provider_url><![CDATA[https://seanmalstrom.wordpress.com]]></provider_url><author_name><![CDATA[seanmalstrom]]></author_name><author_url><![CDATA[https://seanmalstrom.wordpress.com/author/seanmalstrom/]]></author_url><title><![CDATA[Diablo 3 is the fastest selling PC&nbsp;game&#8230;]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>Here is the <a href="http://investor.activision.com/releasedetail.cfm?ReleaseID=676112">press release</a>&#8230;</p>
<p><em>Blizzard Entertainment, Inc. today announced that as of the first 24 hours of Diablo<sup>®</sup> III&#8217;s release, more than 3.5 million copies had been sold, setting the new all-time record for fastest-selling PC game.<sup>*</sup> That number does not include the more than 1.2 million players who received Diablo III as part of signing up for the World of Warcraft<sup>®</sup> Annual Pass promotion. Altogether, more than 4.7 million gamers around the world were poised to storm Sanctuary on day 1 of Diablo III&#8217;s release &#8212; representing the biggest PC-game launch in history.</em></p>
<p><em>As of the first week of the game&#8217;s availability, that number had already grown to more than 6.3 million.<sup>*</sup> The above figures also do not include players in Korean Internet game rooms, where Diablo III has become the top-played game, achieving a record share of more than 39% as of May 22.</em></p>
<p>I suspect some of those Annual Pass players purchased the Collector&#8217;s Edition. 4.7 million on launch day likely isn&#8217;t accurate since not every Collector&#8217;s Edition purchaser and Annual Pass player are different consumers.</p>
<p>With more than 6 million players in a week, that means Diablo 3 has more than half the players of World of Warcraft.</p>
<p>A week ago when Diablo 3 launched and servers were struggling, I suspected that the issue was that Blizzard *was* prepared but underestimated the demand&#8230; just like when World of Warcraft launched. The reason why Starcraft 2 didn&#8217;t have this issue likely had more to do with the game not being half as popular.</p>
<p>Starcraft 2 sold one million within the first 24 hours. After a month, it sold 3 million in sales. As of December 2010, it sold 4 million in sales.</p>
<p><strong>Diablo 3 sold more in a few days than six months for Starcraft 2.</strong></p>
<p>&#8220;Why is this, Master Malstrom?&#8221; asks the gentle reader.</p>
<p>I will never forget what the producer of EVE online said: &#8220;Women do not want to be a spaceship.&#8221; (I ought to frame that quote. It is forever relevant.) Diablo 3 is a fantasy based game and the player is an actual Human being. Thus, women are more likely to buy Diablo 3 than Starcraft 2. Starcraft 2 also doesn&#8217;t have much value as a single player or co-op experience. It is purely PvP. And in video games, it is PvE that sells. PvP sells for FPS games.</p>
<p>Diablo 3 is essentially a descendant of Gauntlet.</p>
<p><span class="embed-youtube" style="text-align:center; display: block;"><iframe class="youtube-player" width="640" height="360" src="https://www.youtube.com/embed/7mMJio2MO6w?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation"></iframe></span><br />
<em>Above: The Mother of the Action RPG</em></p>
<p>Different classes of warriors playing solo or co-op against dungeons and mazes of monsters is the spirit of Gauntlet and Diablo 3 has it. However, Diablo 3 is very different from its ancestor.</p>
<p>Diablo 3 is not about arcade gameplay. There are some reflexes and patterns involved, but tactical use of abilities, potions, and simply gear overthrows monsters. Like other Blizzard games, Diablo 3 is more of a math formula with bells and whistles.</p>
<p>There is a HUGE and VAST market for a game with the Gauntlet spirit that is different from Diablo 3. Such a game would still be able to be played solo or multiplayer, still have maze like dungeons and fight a ton of monsters. The difference is that this game would be arcade gameplay based. You won&#8217;t be mindless &#8216;clicking&#8217; everywhere. Battles encourage not just good tactics but good reaction time. And like Gauntlet, there are some light RPG elements.</p>
<p>&#8220;What game could this be, Master Malstrom?&#8221; asks the innocent reader. &#8220;Tell us!&#8221;</p>
<p>Such a game is Zelda. Zelda is the combination of arcade and computer RPG. It was a hit game when it was released. Unfortunately, the world no longer has Zelda because of certain <em>ideologies</em> coming from software developers at Nintendo. Their insanity said that Zelda was about &#8216;puzzles&#8217;, not RPG elements, that Zelda was about &#8216;story&#8217;, not arcade combat. And with that, Zelda died long ago and has been little more than a corpse full of cliches from the original classic games. Zelda no longer exists.</p>
<p>A damn shame as young children cannot grow up with it and have the game enrich their childhood. But then again, Nintendo didn&#8217;t give a damn about denying people 2d Mario for decades, so what if Zelda is denied?</p>
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