<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Malstrom's Articles News]]></provider_name><provider_url><![CDATA[https://seanmalstrom.wordpress.com]]></provider_url><author_name><![CDATA[seanmalstrom]]></author_name><author_url><![CDATA[https://seanmalstrom.wordpress.com/author/seanmalstrom/]]></author_url><title><![CDATA[A definition of video game&nbsp;quality]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>Just a heads up: after E3 and its repercussions are over, I&#8217;ll define the quality of the video game.</p>
<p>It is a subject I&#8217;ve been struggling with for years. I haven&#8217;t been able to crystallize a definition my instincts were moving around until now. It is a simple solution that solves many problems:</p>
<p>-Why sales are an important element to understanding video game quality.</p>
<p>-Why people still playing it twenty years later is important to understand its quality.</p>
<p>-Why impact is what is looked at instead of just &#8216;sales&#8217; meaning things like population growth must be accounted and whether or not it sold to a cold or warm market.</p>
<p>-Why Old School Games are, beyond any opinion, of higher quality.</p>
<p>-Why video game quality, in general, seems to be getting worse and worse.</p>
<p>Ultimately, the definition of video game quality will abolish opinions on the subject forever. It is a very simple formula which solves many problems.</p>
<p>After E3, you&#8217;ll know it. Japanese managers will immediately recognize it.</p>
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