<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Malstrom's Articles News]]></provider_name><provider_url><![CDATA[https://seanmalstrom.wordpress.com]]></provider_url><author_name><![CDATA[seanmalstrom]]></author_name><author_url><![CDATA[https://seanmalstrom.wordpress.com/author/seanmalstrom/]]></author_url><title><![CDATA[Blizzard&#8217;s writing used to be&nbsp;better]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>It is difficult to figure out what changed at Blizzard that caused the change in their writing. But there is a change. People say: &#8220;It is because you were younger then and didn&#8217;t know how bad it was.&#8221;</p>
<p>Play the tape, reader.</p>
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<p>This is the ending to Starcraft&#8217;s Terran campaign. The video is pretty well realized. I really like how the sound effects change depending on who is listening. Mengsk&#8217;s speech is done well and fits.</p>
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<p>The ending to Brood War is pretty interesting with much going on.</p>
<p>I don&#8217;t know why Blizzard&#8217;s writing became so bad lately. Someone inside the company (Metzen?) thinks the writing should go a certain way like a Hollywood style. And gamers are not happy about it because gamers play games to get away from Hollywood.</p>
<p>Diablo 3&#8217;s story has the dislikes revolve around the Hollywood style and shallow plot devices. But the few parts that are praised when the story process was like radio (followers&#8217; conversations) or like a novel process (Book of Cain).</p>
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