<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Malstrom's Articles News]]></provider_name><provider_url><![CDATA[https://seanmalstrom.wordpress.com]]></provider_url><author_name><![CDATA[seanmalstrom]]></author_name><author_url><![CDATA[https://seanmalstrom.wordpress.com/author/seanmalstrom/]]></author_url><title><![CDATA[Email: Nintendo and&nbsp;Internet]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><em>Sean, somentimes I think there are more than one of you writing: &#8220;Take Nintendo Land. The game is great in local multiplayer&#8221;. Seriously, is it really you?</em></p>
<p><em>Taking this aside, you say also that Nintendo wants to persue internet gamin in a tepid pace. Well, considering that Dreamcast, launched in 1998 in Japan, was already internet capable from factory, 14 years is not tepid enough? Xbox Live is now 10 years old.</em></p>
<p><em>This Nintendo pace reminds me of Mao Zhedong, when asked about the influence of the French Revolution in China, during the 1970&#8217;s:</em></p>
<p><em>&#8220;It is too soon to analyse&#8221;.</em></p>
<p>I played Nintendo Land before when it was called &#8216;connectivity&#8217; for the Gamecube. The stuff that Pac-Man Versus and other connectivity games did is very similar to that Luigi&#8217;s Mansion game. Ask the people who have played the Wii U at the Nintendo events.</p>
<p>It&#8217;s a smart idea for Nintendo to rely on proven fun for Nintendo Land. But damn it, it would be so much more fun if it had some Internet capability. It&#8217;s not easy getting 5 people to play a game console everyday. If Nintendo wants the Wii U not to turn into a party machine, Nintendo Land is not a good start.</p>
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