<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Malstrom's Articles News]]></provider_name><provider_url><![CDATA[https://seanmalstrom.wordpress.com]]></provider_url><author_name><![CDATA[seanmalstrom]]></author_name><author_url><![CDATA[https://seanmalstrom.wordpress.com/author/seanmalstrom/]]></author_url><title><![CDATA[Email: Artist from Czech developer Warhorse describes EXACTLY what is wrong with AAA&nbsp;games]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><a href="http://www.warhorsestudios.cz/index.php?page=blog&amp;entry=blog_007"><em>http://www.warhorsestudios.cz/index.php?page=blog&amp;entry=blog_007</em></a></p>
<p>Those are my impressions as well from the &#8216;Game Industry&#8217;. Many game developers get stuck with idiot bosses.</p>
<p>When I first saw the credits of Diablo 3, I knew there was massive amount of bloat. Look at how many people are involved in this game! The credits go on forever!</p>
<span class="embed-youtube" style="text-align:center; display: block;"><iframe class="youtube-player" width="640" height="360" src="https://www.youtube.com/embed/_4eY56dZNKE?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation"></iframe></span>
<p>Now here are the credits from The Legend of Zelda:</p>
<span class="embed-youtube" style="text-align:center; display: block;"><iframe class="youtube-player" width="640" height="360" src="https://www.youtube.com/embed/SspVXgvKtxo?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en&#038;autohide=2&#038;wmode=transparent&#038;listType=playlist&#038;list=PLF2611A40B461272A" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation"></iframe></span>
<p>Come to think of it, Miyamoto recently said that a problem with hiring new people is that he wants to find people good at &#8216;working in groups&#8217; and not be that lone achiever. Why is that bad? How large are the teams with Nintendo&#8217;s new games? I KNOW there are more people making Aonuma Zelda than what was needed with Classic Zelda.</p>
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