<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Malstrom's Articles News]]></provider_name><provider_url><![CDATA[https://seanmalstrom.wordpress.com]]></provider_url><author_name><![CDATA[seanmalstrom]]></author_name><author_url><![CDATA[https://seanmalstrom.wordpress.com/author/seanmalstrom/]]></author_url><title><![CDATA[&#8220;&#8221;[Valve] stopped making triple A games&#8230;&#8221;&#8221;]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>Let&#8217;s take a look at this story: <a href="http://www.eurogamer.net/articles/2012-07-23-why-half-life-2-city-17-creator-viktor-antonov-left-valve">Why Half Life 2 art director left Valve</a>.</p>
<p><em>&#8220;I left precisely when they stopped making epic, triple-As, which was Half-Life 2,&#8221; Viktor Antonov told Eurogamer. &#8220;Since then, they were episodes.&#8221;</em></p>
<p>This tells us that the Valve Corporation is not interested in making epic, triple A titles (like Half-Life 2 which would imply a sequel with Half-Life 3). The &#8216;just making episodes&#8217; comes across to me that he is disappointed that the Valve Corporation isn&#8217;t interested in making games anymore.</p>
<p><em>&#8220;Valve is a great place, but I&#8217;m interested in projects, not in companies. I went to Valve specifically for Half-Life 2. I went and I collaborated with Arkane to do The Crossing and Dishonored. I put the project above everything else.&#8221;</em></p>
<p>Interested in projects, not companies. This tells us that the Valve Corporation transformed from a game company into&#8230; something else. A platform company? A &#8216;let&#8217;s-leverage-poor-modders-to-make-games-for-usl company? You decide. But a game company makes games. Someone left the Valve Corporation for the expressed reason that they are not interested in making games (no projects, just &#8216;company&#8217;).</p>
<p><em>&#8220;Valve has grown into a much bigger company,&#8221; he went on, &#8220;and what I really enjoy about the philosophy of Arkane is that it&#8217;s a small, core team that does risky creative projects. And when I went to Valve, they were a small company. They&#8217;ve grown now, they&#8217;re much bigger, and I&#8217;m interested in a certain level of creative risk taking and a certain energy that can be compared to jazz, jamming or rock n&#8217; roll, where it&#8217;s small, it&#8217;s intense and it&#8217;s about making revolutions in the media.&#8221;</em></p>
<p>Here, he says the Valve Corporation is &#8216;much bigger&#8217; and implies they are not interested in creative risks. If Half-Life 3 was &#8216;revolutionary&#8217;, if they are making it (he says Valve Corporation is not interested in making triple A titles), then it sounds like he would have stayed. After all, he adds &#8220;all my friends are at Valve&#8221;. Why would someone leave their friends? Perhaps he thought this was a better career move.</p>
<p>This guy&#8217;s reasons for leaving the Valve Corporation actually remind me of the developers who wanted to leave 3d Realms. 3d Realms was a rich company and could be &#8216;forever&#8217; in development of Duke Nukem Forever. But the developers realized, even though they  were getting paid to &#8216;play&#8217;, their resumes were suffering the lack of making games. At least, 3d Realms put out art and trailers for their game. It&#8217;s been eight years since Half-Life 2. Come on! The Valve Corporation won&#8217;t even say if Episode 3 has been canceled or is being worked on. This is not even being professional. <em>Episode 2 came out half a decade ago for crying out loud!</em></p>
<p>The reader suggests, &#8220;Perhaps they don&#8217;t want to show it off too early like id&#8217;s Rage.&#8221;</p>
<p>Show it off too early? That would imply the game is in pre-production which is ridiculous considering how long it is has been.  And games don&#8217;t fail because they are &#8216;shown off too early&#8217;. Games fail because of the games themselves. All marketing can do is lead people to the product. If the product doesn&#8217;t satisfy, there is nothing the marketing can do.</p>
<p>The Valve Corporation seems to be more passionate about making &#8216;stores&#8217; than making games. The Valve Corporation has less in common with Nintendo and more in common with Gamestop.</p>
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