<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Malstrom's Articles News]]></provider_name><provider_url><![CDATA[https://seanmalstrom.wordpress.com]]></provider_url><author_name><![CDATA[seanmalstrom]]></author_name><author_url><![CDATA[https://seanmalstrom.wordpress.com/author/seanmalstrom/]]></author_url><title><![CDATA[Jade Raymond says silly&nbsp;things]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><a href="http://attackofthefanboy.com/wp-content/uploads/2012/05/jade-raymond.jpg"><img class="alignnone" src="https://i0.wp.com/attackofthefanboy.com/wp-content/uploads/2012/05/jade-raymond.jpg" alt="" width="272" height="153" /></a><br />
<em>Above: Jade Raymond</em></p>
<p>Here is the<a href="http://www.oxm.co.uk/44719/jade-raymond-our-audience-expects-perfection-and-this-limits-innovation/"> source</a> for the following quotes:</p>
<p><em>&#8220;They expect perfection. I think that growing up with everything being so good, so easy to use, there are certain expectations.&#8221;</em></p>
<p><em>Do those expectations hamper efforts to break new ground? &#8220;It&#8217;s not very forgiving. It does limit innovation, because if something isn&#8217;t working as you get towards shipping, you have to cut it or revert to back what you know does work.&#8221;</em></p>
<p>Fans with high expectations are limiting innovation? She sounds like a bimbo. (I am using the bimbo word here to drive the feminists wild as I am encouraging them to &#8216;get wild&#8217; more often. They need it.)</p>
<p><em>&#8220;Gaming wasn&#8217;t seen as such a serious industry, so you could get away with a lot in terms of bugs, because that&#8217;s what people expected,&#8221; Anders Muldal of VMC Game Labs told us. &#8220;The average person thought the developer was just some guy with a PC building the whole game himself.&#8221;</em></p>
<p>Ask Electronic Arts whether or not gaming was a &#8216;serious industry&#8217; back in the 1980s.</p>
<p>Ask Sega whether gaming was a &#8216;serious industry&#8217; when they made their Genesis console.</p>
<p>Ask id Software whether gaming was a &#8216;serious industry&#8217; back when they made Doom and Quake.</p>
<p>Ask Epic whether gaming was a &#8216;serious industry&#8217; when they made Unreal.</p>
<p>Ask Nintendo whether gaming was a &#8216;serious industry&#8217; when they made Super Mario Brothers and Legend of Zelda.</p>
<p>Whenever it comes to MY MONEY, I always take things seriously. This is why I look at sales as an indicator of value because people do not part with their money for garbage.</p>
<p>Actually, gamers are more tolerant of bad games and bugs than ever before. This is what the &#8216;Free-To-Play&#8217; type games are all about.</p>
<p>And before the Internet, it was not easy to patch games. If there was a bug, the bug would always be there. Less tolerant my ass. It is more tolerant than ever. What a bimbo! Come and send me hate mail, feminists. I&#8217;ll say it again: <em>bimbo!</em></p>
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