<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Malstrom's Articles News]]></provider_name><provider_url><![CDATA[https://seanmalstrom.wordpress.com]]></provider_url><author_name><![CDATA[seanmalstrom]]></author_name><author_url><![CDATA[https://seanmalstrom.wordpress.com/author/seanmalstrom/]]></author_url><title><![CDATA[Email: Nintendo asks why I&#8217;m playing NSMB&nbsp;2]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><em>I thought you should see this.  This is a question that is asked through Club Nintendo.  A screenshot is attached.</em></p>
<p><em>Naturally, I play the game to experience the content (I love water worlds in Mario games).  Funny Nintendo is asking this when they essentially provide no new content.</em></p>
<p>From the picture provided, the survey asks:</p>
<p>Why did you buy NSMB 2?</p>
<p>-To play and compete with other people<br />
-For the excitement<br />
-To experience the story<br />
-To have fun with my family and friends<br />
-Because all my friends are playing it<br />
-It was a good value<br />
-To explore the world within the game<br />
-To set and beat my high scores or best times<br />
-To unlock the stages, modes, and items<br />
-To unwind or relax</p>
<p>This isn&#8217;t a very good survey. What does &#8216;it was a good value&#8217; mean? If someone didn&#8217;t think it was a good value, they wouldn&#8217;t have bought the game, right? And isn&#8217;t playing with friends and family the same as because all my friends are playing it?</p>
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