<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Malstrom's Articles News]]></provider_name><provider_url><![CDATA[https://seanmalstrom.wordpress.com]]></provider_url><author_name><![CDATA[seanmalstrom]]></author_name><author_url><![CDATA[https://seanmalstrom.wordpress.com/author/seanmalstrom/]]></author_url><title><![CDATA[Email: 2d Mario World&nbsp;Idea]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><em>Dear Master Malstrom,</em></p>
<p><em>I saw one user&#8217;s suggestion for a Construction themed world in a 2D</em><br />
<em>Mario. You argued that it would be difficult to justify, in itself.</em><br />
<em>However, it could be done as an optional set of stages that unlock as</em><br />
<em>you play the game. It would take effort (something we all know</em><br />
<em>Nintendo developers are loath to do with 2D Mario), but it could be</em><br />
<em>done as follows:</em></p>
<p><em>When the user first comes across the area, it&#8217;s just an empty lot. It</em><br />
<em>wouldn&#8217;t be too different from the wandering Hammer Bros. or World 2</em><br />
<em>Desert from Mario 3, where there is either enemies, or the landscape</em><br />
<em>itself is a flat course with some minor obstacles (cones,</em><br />
<em>wheelbarrows, etc.). After the player completes a fortress or palace,</em><br />
<em>another level will unlock, which will be the level at a more advanced</em><br />
<em>state of construction. For example, some of the framework will be in</em><br />
<em>place, and there will be more advanced platforming elements, as well</em><br />
<em>as more difficult enemies. What once were Goombas, would be Koopa</em><br />
<em>Troopas or Buzzy Beetles, which would give way to Hammer/Boomerang</em><br />
<em>Bros., etc.  As the user completes each level, it&#8217;s closed off, and</em><br />
<em>unable to be replayed immediately. Because of this, we&#8217;d have the</em><br />
<em>illusion that the building is being built, even as the player</em><br />
<em>continues onward in the game.</em></p>
<p><em>The final level of the stage would see Mario running through the</em><br />
<em>finished structure, the view being seen through giant picture-windows,</em><br />
<em>jumping between furnishings and fixtures as he dashes to the roof,</em><br />
<em>where a secret boss awaits. To really tie things together, make it a</em><br />
<em>boss from a non-Mushroom Kingdom location, like Wart, Tatanga, or (if</em><br />
<em>they want to use their weaker properties) a character from their other</em><br />
<em>Mario titles like Rawk Hawk or a Wario/Waluigi duo. So, basically,</em><br />
<em>you&#8217;d be unwittingly helping Bowser&#8217;s rivals through the process.</em><br />
<em>Anyway, defeating the boss will unlock the ability to return to the</em><br />
<em>previous stages in the Construction area something, like, say, the</em><br />
<em>ability to switch from day to night at will, (to reference another</em><br />
<em>previously-mentioned idea) or something else to change the player&#8217;s</em><br />
<em>view of the world. A reclaimable Hammer Suit? A hidden battle mode</em><br />
<em>game set in the building? Something fun that the player would enjoy.</em></p>
<p><em>Now, if we really wanted to get involved, we could have branching</em><br />
<em>logic. What if the player doesn&#8217;t finish the levels and just goes</em><br />
<em>forward? We could have construction continue, though the building</em><br />
<em>would become more like a Koopa fortress than a standard building,</em><br />
<em>which would lead to a different boss battle, and a different reward</em><br />
<em>when the tower finishes.</em></p>
<p><em>The idea of locking things off is to give the illusion of growth.</em><br />
<em>After all &#8211; you can&#8217;t go back to the open pit of a construction site</em><br />
<em>after the walls are up and the furniture&#8217;s in place, right?</em></p>
<p><em>Anyway, this is just my two cents on how such a feature could be implemented.</em></p>
<p><em>All the best,</em></p>
<p>It seems a little gimmicky. And you want each level to stand alone.</p>
<p>But it did get me to think about Doki Doki Panic and Randy Glover&#8217;s Jumpman. There was a stage in Jumpman where when you got the &#8216;coin&#8217;, you got a piece of a ladder. And you could place that ladder on any other ladder to make it longer. You&#8217;re kinda &#8216;constructing&#8217;.</p>
<p>With Doki doki Panic, you would carry things such as blocks to make a platform and dig tunnels in these gigantic sandy depths. This is something that could be expanded on. Although, I don&#8217;t think an entire world could be based on it.</p>
]]></html></oembed>