<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Malstrom's Articles News]]></provider_name><provider_url><![CDATA[https://seanmalstrom.wordpress.com]]></provider_url><author_name><![CDATA[seanmalstrom]]></author_name><author_url><![CDATA[https://seanmalstrom.wordpress.com/author/seanmalstrom/]]></author_url><title><![CDATA[Email: Whoa with the&nbsp;worlds!]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><em>People are sending you in a lot of &#8216;great ideas&#8217; for worlds. This is like a secretary going into their boss&#8217;s office and saying: &#8216;Got some great new business strategies. 1. Make more money. I know it&#8217;s been done before, but&#8230; 2. Try to hire good people.&#8217;</em></p>
<div><em> </em></div>
<div><em>What we need is an exploration of the fundamental -mythos- of Mario. What is the single idea that made Mario a character and the game seem to happen in a world rather than just being a &#8216;Jumpman&#8217; type avatar? In the original Mario Bros arcade game (which people don&#8217;t seem to mention that much on here besides you), the whole idea was that Mario and Luigi were plumbers who got sucked into a weirder sewer than they expected. Via the conduit of a sewer pipe, they were taken somewhere slightly different from their own world.</em></div>
<div><em> </em></div>
<div><em>In Super Mario Bros, they left the sewers completely and emerged in an entirely different land. Like kids saying &#8216;dig a hole deep enough and you&#8217;ll come out in China,&#8217; except the Mario Bros actually came out on a different plane of the world from what we think of as normal, or something along those lines.</em></div>
<div><em> </em></div>
<div><em>In Mario Land 1 and 2, he explores different kingdoms. In Mario World, we enter Dinosaur Land.</em></div>
<div><em> </em></div>
<div><em>Instead of thinking of all these different &#8216;worlds&#8217; for a Mario game, the new game needs to be &#8216;Super Mario Nexus.&#8217;</em></div>
<div><em> </em></div>
<div><em>World 1 will be retro NES Super Mario modernized. Not just the first world, but the first game. World 2 would be Sub-Con, World 3 Sarasaland from Super Mario Land, and so on.</em></div>
<div><em><span style="font-family:sans-serif;"> </span></em></div>
<div><em><span style="font-family:sans-serif;">It would connect all the levels. Instead of beating a castle and just magically starting at the beginning of the next world, you&#8217;d have to battle through &#8216;MARIO BROS&#8217; like transition sewers. These would be like little smash bros levels almost, where you fight a handful of enemies to cross the screen or row of screens, but nothing like a &#8216;level&#8217; of Mario Bros.</span></em></div>
<div><em><span style="font-family:sans-serif;"> </span></em></div>
<div><em><span style="font-family:sans-serif;">Chasing some kind of menace through the worlds. They used to say &#8216;Princess is in another castle,&#8217; then they would show her in NSMB being dragged from the castle you were in to the next. Gave you a more visceral sense you were pursuing something through all these worlds.  Mario should just airlift in a helicopter to 8-8 if he just needs to walk PAST all the stuff in between.</span></em></div>
<div><em><span style="font-family:sans-serif;"> </span></em></div>
<p><em><span style="font-family:sans-serif;">Anyway, here I&#8217;ve added to the pile of world crap you&#8217;ve had to deal with.</span></em></p>
<p>There are so many possibilities with 2d Mario. It&#8217;s a shame Nintendo doesn&#8217;t care.</p>
]]></html></oembed>