<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Malstrom's Articles News]]></provider_name><provider_url><![CDATA[https://seanmalstrom.wordpress.com]]></provider_url><author_name><![CDATA[seanmalstrom]]></author_name><author_url><![CDATA[https://seanmalstrom.wordpress.com/author/seanmalstrom/]]></author_url><title><![CDATA[Email: Emulation is harder than you&nbsp;think]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><em>Here&#8217;s an article by the programmer of a popular SNES emulator on why perfect emulation is actually very hard:</em></p>
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<div><em><a href="http://arstechnica.com/gaming/2011/08/accuracy-takes-power-one-mans-3ghz-quest-to-build-a-perfect-snes-emulator/" rel="nofollow" target="_blank">http://arstechnica.com/gaming/2011/08/accuracy-takes-power-one-mans-3ghz-quest-to-build-a-perfect-snes-emulator/</a></em></div>
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<div><em>Short version: old hardware has all kinds of special cases and exceptions where fairly straightforward emulation fails. Getting these cases right consumes more processing power, and he estimates truly perfect emulation of a SNES would require around a 3 GHz machine. Worth a read if you&#8217;re interested in understanding why emulation of even old machines isn&#8217;t perfect.</em></div>
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Who&#8217;s interested in &#8216;perfect&#8217; emulation? All we want is &#8216;good enough&#8217;.</p>
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