<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Malstrom's Articles News]]></provider_name><provider_url><![CDATA[https://seanmalstrom.wordpress.com]]></provider_url><author_name><![CDATA[seanmalstrom]]></author_name><author_url><![CDATA[https://seanmalstrom.wordpress.com/author/seanmalstrom/]]></author_url><title><![CDATA[Email: Making your own better&nbsp;game]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><em>Mr Malstrom, just wanted to say that your blog really opened my eyes</em><br />
<em>on matters of content, who we make games for and what a game should be</em><br />
<em>or shouldn&#8217;t be. I studied disruption and blue ocean, found some</em><br />
<em>material on collective intelligence and might as well study a little</em><br />
<em>of sociology now.</em></p>
<p><em>With that said, I&#8217;m also making my own game on my free time from my</em><br />
<em>job, trying to break free from having to work everyday (also, trying</em><br />
<em>to get money for marriage). I&#8217;m paying a french artist to do the</em><br />
<em>graphics, so I&#8217;m investing my own money on it. I&#8217;ve always made games,</em><br />
<em>but never thought I could sell them. I plan to sell it on Flash, PC</em><br />
<em>and iOS, with maybe Android and other versions later if it does well,</em><br />
<em>for like 99¢.</em></p>
<p><em>It&#8217;s a simple action game with two ninja fighting their way through 15</em><br />
<em>stages. No story, no gameplay gimmick, no philosophical message, just a</em><br />
<em>game, as if that wasn&#8217;t enough already. I hope to show it to you</em><br />
<em>someday.</em></p>
<p>And I bet the experience is making you really respect all the work that has been put into the games you played. Most gamers don&#8217;t appreciate all the work that goes into them.</p>
<p>Game development is very hard work. I salute everyone who does it.</p>
<p>There&#8217;s a ton of competition out there. I thought it was harder than ever for a new game developer to succeed on his or her own, but then I saw Notch do it. Do it because you love it. And put your heart into it.</p>
<p>I&#8217;ll tell you a story I learned from a musician. This is when the musician learned what music was. When he was a boy, he took playing lessons from a better teacher. He played his scales on cue and memorized his music. Even though he was doing it perfectly, his instructor was very unhappy with him. He said, &#8220;Music is about fun. If you put fun into the horn, fun comes out of the horn.&#8221; It was then that the student began to make music. The audience could <em>hear the fun</em>. In the entertainment business, if the entertainer isn&#8217;t having fun then no one is going to have fun.</p>
<p>Of course, there are limits to this. The musician can&#8217;t say, &#8220;Playing in tune not fun. So I will play out of tune.&#8221; Only noise would erupt. The fundamentals must still be applied. In a similar way, a writer doesn&#8217;t get to reinvent grammar because &#8220;it&#8217;s fun&#8221;. This is why when you see professional orchestras or bands, you see the musicians swaying or <em>dancing</em> a little as they play. They really get into it.</p>
<p>I believe game development is a very young entertainment medium and no one knew what the limits were. I think having fun pretending you are a Hollywood director is going beyond the line. You are breaking the fundamentals of what makes a game <em>a game</em>.</p>
<p>Have fun with what you do. Every successful person I have met in life has two things in common: they work very hard and they love what they do (making it not seem like work).</p>
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