<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Malstrom's Articles News]]></provider_name><provider_url><![CDATA[https://seanmalstrom.wordpress.com]]></provider_url><author_name><![CDATA[seanmalstrom]]></author_name><author_url><![CDATA[https://seanmalstrom.wordpress.com/author/seanmalstrom/]]></author_url><title><![CDATA[Droid Assault won&#8217;t win over Paradroid&nbsp;fans]]></title><type><![CDATA[link]]></type><html><![CDATA[<span class="embed-youtube" style="text-align:center; display: block;"><iframe class="youtube-player" width="640" height="360" src="https://www.youtube.com/embed/eApHz6yKzUQ?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en&#038;autohide=2&#038;wmode=transparent&#038;listType=playlist&#038;list" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation"></iframe></span>
<p>Shmup crap gameplay. No challenge in taking over enemy bots. No spaceship to explore in a non-linear fashion.</p>
<p>Sounds like Total Biscuit is trying to sell the game. &#8220;It&#8217;s rogue-like.&#8221; No, it&#8217;s not. &#8220;It&#8217;s arcade like.&#8221; No, it&#8217;s not. Just shmup crap.</p>
<p>To their credit, they actually did put in the line of sight element.</p>
<p>Retro-inspired? More like content thieves. Are the game developers suddenly becoming hipsters? Why don&#8217;t these people make something new for once? Retro-inspired has become a way of saying &#8220;we have no new ideas&#8221;. I don&#8217;t accept that. Neither should you.</p>
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