<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Malstrom's Articles News]]></provider_name><provider_url><![CDATA[https://seanmalstrom.wordpress.com]]></provider_url><author_name><![CDATA[seanmalstrom]]></author_name><author_url><![CDATA[https://seanmalstrom.wordpress.com/author/seanmalstrom/]]></author_url><title><![CDATA[Email: Cave Drawing&nbsp;Link]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><em>This made me laugh:</em></p>
<p><img alt="https://i0.wp.com/www.gonintendo.com/content/uploads/images/2013_4/7p8KiLo.gif" src="https://i0.wp.com/www.gonintendo.com/content/uploads/images/2013_4/7p8KiLo.gif" /></p>
<p><em>It just goes to show that turning Link into a drawing has nothing to do with the mythos of Zelda and everything to do with &#8220;oh my god, unique gameplay innovation!&#8221;  The cave drawing bothers me because it just doesn&#8217;t feel right.  It&#8217;s like trains or boats.  Why the hell is it in Zelda?</em></p>
<p><em>That image is even funnier because the water pack also had no place in 3D Mario.</em></p>
<p>Nintendo approaches the design of Zelda with an ideology of &#8216;what is the gimmick for this game?&#8217; Then they attach what they *think* is Zelda to it such as the typical formula and story stuff.</p>
<p>Stephen Totilo is excited for the 3DS Zelda because<a href="http://kotaku.com/the-state-of-zelda-in-2013-finally-escaping-ocarinas-478503977"> he, too, is sick of Aonuma Zelda</a>. Aonuma Zelda is that the skeleton of Zelda is &#8216;story&#8217; and &#8216;puzzles&#8217; with the action parts sorta a bridge between those skeletal parts.</p>
<p>I would like Nintendo to turn it inside out. Start with the action parts (Link running around slashing stuff with a sword). And then build the game around that. No one thinks Zelda is about the story. What does Nintendo think Zelda is? Final Fantasy? Hahaha.</p>
<p>This Puzzle/Adventure approach to Zelda is destroying the franchise. It&#8217;s just going to get worse. How do I know this? It is because Puzzle/Adventure games <strong>died for a reason</strong>. Should a game try to imitate Zelda&#8217;s Puzzle/Adventure formula (such as Okami), it gets slaughtered in the market. Contrast that to the earlier knock-offs which sold well.</p>
<p>Zelda is really about an arcade/RPG duality. In this way, Zelda 1 and Zelda 2 were not different but really very similar. LTTP also somewhat similar. Ocarina of Time was popular because it was the pre-Grand Theft Auto 3 of the day where people liked the idea of being able to run around and do anything. Most people didn&#8217;t even bother to finish the game (so much for Ocarina&#8217;s fabulous story or whoever was the crackpot that designed the dungeons such as the Water Temple. Who was that? Oh, that was Aonuma.)</p>
<p>I&#8217;m skipping this generation. You hear about Nintendo&#8217;s plans about the Virtual Console cross play of the 3DS and Wii-U? Nintendo deserves its financial losses.</p>
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