<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Malstrom's Articles News]]></provider_name><provider_url><![CDATA[https://seanmalstrom.wordpress.com]]></provider_url><author_name><![CDATA[seanmalstrom]]></author_name><author_url><![CDATA[https://seanmalstrom.wordpress.com/author/seanmalstrom/]]></author_url><title><![CDATA[Email: Most Wanted and&nbsp;Zelda]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><em>You sure you want Most Wanted for Wii U? I bought if for PS Vita and it fits perfectly with the short missions time and exploring the city looking for cool cars. I couldn&#8217;t put it down for a while, the game is pretty great.</em></p>
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<div id="yui_3_7_2_1_1367355305221_4421"><em>On Zelda, a friend of mine said: &#8220;They&#8217;re going to ruin it with Aonuma puzzles and story like usual&#8221;, and I told him to wait, cause that might not be the case. You know why? Cause Aonuma has 3 Zeldas on his hands: Zelda Wii U, Wind Waker Remake and A Link to the Past 2</em></div>
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<div id="yui_3_7_2_1_1367355305221_4419"><em>Why did we see so little Aonuma influences on the first trailer and gameplay? He might be neglecting the game, thinking that a 2D semi-remake doesn&#8217;t need as much of his atention, after all, that&#8217;s not the kind of Zelda he wants to work on.</em></div>
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<div id="yui_3_7_2_1_1367355305221_4415"><em>We might not have as many Aonuma style gimmicks as usual, which would explain why the crappy caveman link appears but doesn&#8217;t take a lot of screen time.</em></p>
<p>Not to make Aonuma the eternal bogeyman of the Zelda franchise, the big problem with Zelda is that Miyamoto thinks he has &#8216;defined&#8217; it. Miyamoto&#8217;s definition of Zelda is a fantasy game revolving around story and puzzles. I disagree vehemently with this definition. I don&#8217;t think the guy has a clue why the franchise became popular in the first place. Even Ocarina of Time had exciting combat as opposed to the boring Zeldas that came after.</p>
<p>I suspect also that Nintendo is operating based on fear due to the female Zelda gamers. Any emphasis on combat might scare away the females. I believe Metroid: Other M was designed the way it was in order to attract females (Metroid was always a male heavy franchise).</p>
<p>Zelda is now a game designed for girls. Bleh.</p></div>
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