<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Malstrom's Articles News]]></provider_name><provider_url><![CDATA[https://seanmalstrom.wordpress.com]]></provider_url><author_name><![CDATA[seanmalstrom]]></author_name><author_url><![CDATA[https://seanmalstrom.wordpress.com/author/seanmalstrom/]]></author_url><title><![CDATA[Email: Xbox Backwards&nbsp;Compatibility]]></title><type><![CDATA[link]]></type><html><![CDATA[<div id="yui_3_7_2_1_1369156645000_5995"><em>Funny thing about Xbox backwards compatibility &#8211; the Xbox One uses an x86 cpu just like the original Xbox, and yet Xbox One cannot even play original Xbox games?  Considering that even the 360 with it&#8217;s PowerPC CPU supported some original Xbox games via emulation, this makes me think the lack of backwards compatibility is a deliberate decision by someone to not support older-gen games and not because of hardware compatibility.</em></div>
<p><em>Heck because the CPU architecture is the same, they wouldn&#8217;t even have to use emulation &#8211; they could use virtualizatoin.  This is even funnier because Microsoft already makes an x86 virtual machine &#8211; Microsoft Virtual PC!</em></p>
<p>This is a good point.</p>
]]></html></oembed>