<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Malstrom's Articles News]]></provider_name><provider_url><![CDATA[https://seanmalstrom.wordpress.com]]></provider_url><author_name><![CDATA[seanmalstrom]]></author_name><author_url><![CDATA[https://seanmalstrom.wordpress.com/author/seanmalstrom/]]></author_url><title><![CDATA[Email: Other M]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><em>What really scares me is the way Sakurai keeps pushing the Other M</em><br />
<em>stage on the new Smash Bros.</em></p>
<p><em>Toon Link was just revealed.</em></p>
<p><em>I think we all know the plot here.</em></p>
<p><em>😦</em></p>
<p>It&#8217;s amazing how hostile Nintendo has become when it is clear that the market rejects their &#8216;creativity&#8217; and/or &#8216;culture&#8217;. They will accept the market rejecting their games/console because it is &#8216;too hard&#8217; or &#8216;too confusing&#8217;. (This is what Nintendo tells itself as to why the Gamecube failed. Too many buttons on the controller!)</p>
<p>Wind Waker is actually a &#8216;great game&#8217;. The problem was the Gamecube install base. Therefore, in Nintendo Land Logic, Nintendo thought it was a &#8216;great idea&#8217; to re-release Wind Waker for a &#8216;HD version&#8217; so we can all admire its &#8216;genius&#8217;.</p>
<p><strong>Nintendo&#8217;s creativity skills is in its excuses for market failures.</strong> Sakamoto can&#8217;t exactly pull off this excuse with Metroid: Other M. I think he&#8217;ll try to pull off the angle that the Wii gamers were just &#8216;too stupid&#8217; and &#8216;unsophisticated&#8217; to understand the CULTURE and CREATIVITY that was Other M.</p>
<p>Nintendo&#8217;s parodies have become their current events.</p>
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