<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Malstrom's Articles News]]></provider_name><provider_url><![CDATA[https://seanmalstrom.wordpress.com]]></provider_url><author_name><![CDATA[seanmalstrom]]></author_name><author_url><![CDATA[https://seanmalstrom.wordpress.com/author/seanmalstrom/]]></author_url><title><![CDATA[Blizzard announces Heroes of the&nbsp;Storm]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>It looks <a href="http://www.heroesofthestorm.com/en-us">cool</a>. It seems to be more up my alley.</p>
<p>I love Awesomenauts, still play it (which is saying something), but I do despite the &#8216;last hit&#8217; syndrome. I can&#8217;t stand DOTA because you spend so much time on boringly spawns. The 15-20 minute mark sounds more like closer to Awesomenauts as does the hero customization (which Awesomenauts also does).</p>
<p>I really, really like the emphasis on different maps. In Awesomenauts, the different maps count for a ton. &#8220;It won&#8217;t ever be an E-Sport if it has different maps. Wah.&#8221; say the hardcore. I think the hardcore are missing the point: maps are a modular design within the overall game. RTS games require map variety and good map designs in the same way that platformers require level variety and good level design.</p>
<p>The &#8216;customizations&#8217; to the characters the Developer Interview shows tells me that HOTS (is that the same abbreviation for Heart of the Swarm? Damn it, Blizzard) will be free-to-play with sales going to costumes and appearances.</p>
<p>I want to hear more about Heroes of the Storm. Interestingly, I&#8217;m not that curious to hear more about Diablo 3, Starcraft 2, or WoW. Blizzcon is now? Who would have thought.</p>
<p>I am worried that Dustin Browder being in charge of HOTS means a repeat of the problem with Starcraft 2 (that the game is so fast that only very young adult males can enjoy it because they don&#8217;t have a real job so they can train their &#8216;mad macro skills&#8217; with button exercises).</p>
<p>Awesomenauts did dying right. You can shop while you are dead, and you rocket back into the game trying to collect coins. This doesn&#8217;t allow players to yell at others. What does Heroes of the Storm allow the player to do when they are dead? Hopefully more than watch.</p>
<p>You know, an interesting idea would be to put in the &#8216;death mode&#8217; of Bomberman where the dead player can still fling bombs from the side. An equivalent would allow a dead player to take charge of a tower or even to control a creep until they come back to life. It would further decrease the robotic nature of the game and increase the &#8216;human touch&#8217; of the players throughout. Whatever happens, the game shouldn&#8217;t present players opportunities to sit back and yell at other players.</p>
<p>There is one map idea I really insist Blizzard investigate and put in. It would be the Warcraft 3 map of<a href="http://www.epicwar.com/maps/64397/"> Fulgore&#8217;s Epic Castle Siege</a>. That map was so much fun. It was DOTA-like yet very different. I love the idea of the fort in the middle that players can &#8216;buy&#8217;.</p>
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