<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Malstrom's Articles News]]></provider_name><provider_url><![CDATA[https://seanmalstrom.wordpress.com]]></provider_url><author_name><![CDATA[seanmalstrom]]></author_name><author_url><![CDATA[https://seanmalstrom.wordpress.com/author/seanmalstrom/]]></author_url><title><![CDATA[Why Mighty No. 09&nbsp;disapoints]]></title><type><![CDATA[link]]></type><html><![CDATA[<span class="embed-youtube" style="text-align:center; display: block;"><iframe class="youtube-player" width="640" height="360" src="https://www.youtube.com/embed/acQj71oGAB8?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation"></iframe></span>
<p>I&#8217;ve been playing Mega Man since Mega Man 1 (NES) was new. This trailer does nothing for me.</p>
<p>Why?</p>
<p>It is because everything is still locked in a paradigm of 1987.</p>
<p>Why are there still eight robot masters?</p>
<p>Why do the robot masters still do themes such as &#8216;air theme&#8217; and &#8216;construction theme&#8217; as we have seen time and time again?</p>
<p>Why does the dashing remind me of combos from shooting games like Ikaruga? Why is the game telling me &#8216;good&#8217; to &#8216;great&#8217;? Am I suddenly playing <a href="https://www.youtube.com/watch?v=pfwi-GKD8kg">Oudan</a>?</p>
<p>Mighty No. 9 scares me. This game feels like Inafune naval-gazing. Before we praise the underdog against the big, bad evil Capcom, what if Capcom was right to can Mega Man? We don&#8217;t need more bad Mega Man games (God knows there are enough of them out there). Inafune didn&#8217;t do Mega Man 9 or 10 right, why would he suddenly do Mighty No. 09 right?</p>
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