<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Malstrom's Articles News]]></provider_name><provider_url><![CDATA[https://seanmalstrom.wordpress.com]]></provider_url><author_name><![CDATA[seanmalstrom]]></author_name><author_url><![CDATA[https://seanmalstrom.wordpress.com/author/seanmalstrom/]]></author_url><title><![CDATA[Email: The bottom didn&#8217;t fall out; this is just an anemic&nbsp;launch]]></title><type><![CDATA[link]]></type><html><![CDATA[<blockquote><p>April 2013:<br />
PS3 &#8211; 211K<br />
360 &#8211; 261K</p>
<p>April 2014:<br />
PS4 &#8211; 199K<br />
XbOne + 360 &#8211; 186K<br />
PS3 &#8211; ???</p>
<p>If Sony didn&#8217;t sell a single PS3, that&#8217;s an 87K difference. Also,<br />
consumers spent slightly more money (up 20%), while spending slightly<br />
less on games (down 10%).</p>
<p>I think we&#8217;re hitting the end of exponential growth in consumer<br />
computing-based entertainment technology. Remember, HDTV growth was<br />
slow, too. 4K growth will probably be even slower.</p>
<p>There was a time when gasoline engines got exponentially better every<br />
few years, too, you know.</p></blockquote>
<p>I don&#8217;t mean the bottom falling out on the Generation 8 consoles but on the Generation 7 ones and the software. I&#8217;m hearing that the Game Industry was expecting a salad year or two with the Gen 7 consoles during the transition period. Gen 7 games are still very expensive to make. I wonder if the lack of backward compatibility in PS4 and XOne is a cause.</p>
<p>&nbsp;</p>
]]></html></oembed>