<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Malstrom's Articles News]]></provider_name><provider_url><![CDATA[https://seanmalstrom.wordpress.com]]></provider_url><author_name><![CDATA[seanmalstrom]]></author_name><author_url><![CDATA[https://seanmalstrom.wordpress.com/author/seanmalstrom/]]></author_url><title><![CDATA[Email: Zelda sadness and Mario&nbsp;Kart]]></title><type><![CDATA[link]]></type><html><![CDATA[<blockquote><p>Hello Master Malstrom,</p>
<p>As far as Zelda goes, I&#8217;m surprised you are one of the only people<br />
(again) to call Aonuma&#8217;s re-writing of history. He says that it is open<br />
world now and full of freedom and that things don&#8217;t happen in the same<br />
order, and THAT is a &#8220;clean break from the Zelda tradition&#8221;. No, it&#8217;s a<br />
clean break from his own way of handling Zelda thus far. We all know<br />
that old Zelda games offered non-linearity and freedom. Why are people<br />
just nodding their head and saying &#8220;yes&#8221;?</p>
<p>I also cringed when he mentioned (paraphrased) &#8220;because of the open<br />
world and how you can approach an area from multiple directions,<br />
travelling the world is like a puzzle&#8221;. OH NO. NO PLEASE. He said how<br />
&#8220;combat is like a puzzle&#8221; for Skyward Sword and that ended up being<br />
terrible. The open-world is the only thing that interests me about the<br />
game (art style is bleh). Please don&#8217;t find a way to ruin that, too. I&#8217;m<br />
sure if someone can take the simple pleasure of exploring an open world<br />
and somehow turning it into a puzzle, it would be Aonuma.</p>
<p>Also, Mario Kart is pretty great, but not if you&#8217;re playing<br />
single-player. Or maybe I&#8217;m a bit spoiled by the fact that all of the<br />
Grand Prix courses can be played with up to 4p locally (not sure about<br />
online, but probably that too). Finally! So far I&#8217;ve played maybe 20<br />
minutes &#8220;solo&#8221; and all the other races has been with other people. Sure,<br />
not everything is unlocked from the beginning, but at least we can play<br />
with friends and spouses right away while also unlocking stuff. Playing<br />
MK Wii solo to unlock all the racers was a bore. You can also disable<br />
items if you want.</p>
<p>While there are a few longer tracks, for the most part they&#8217;re nice and<br />
short. I was a bit taken back, actually. It&#8217;s very different from MK<br />
Wii, which i liked, but I think the tracks were too wide (for motion<br />
controls) and too long. Everyone who&#8217;s played the game in my house<br />
agrees that the tracks are much shorter than MK Wii and the roads are<br />
narrower and there are a lot more sharp turns. It&#8217;s still an Item<br />
Extravaganza in Grand Prix but at least you can tweak items (or turn<br />
them off) in the normal Vs mode. And there&#8217;s still all of those<br />
alternate paths and kites and underwater and whatnot, but I don&#8217;t mind<br />
it so much I guess. The anti-grav is far less intrusive than I thought.<br />
Basically when you get over the omgwow aspect of it, anti-grav tracks<br />
offer a quick bumper-car course: when you slam into other people, you<br />
get a boost and the other person boosts off in a random direction. It&#8217;s<br />
pretty fun, and it keeps with the overall spirit of the game. The<br />
shorter tracks are a huge, huge improvement for the series in my<br />
opinion. I hate to say it, but this is a game where I&#8217;d be happy to buy<br />
DLC tracks as they come out (as long as they&#8217;re short).</p></blockquote>
<p>&nbsp;</p>
<p>I think that is what put me off so much with Mario Kart Wii was how single player was boring. So why was single player so much more interesting in earlier games?</p>
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