<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Malstrom's Articles News]]></provider_name><provider_url><![CDATA[https://seanmalstrom.wordpress.com]]></provider_url><author_name><![CDATA[seanmalstrom]]></author_name><author_url><![CDATA[https://seanmalstrom.wordpress.com/author/seanmalstrom/]]></author_url><title><![CDATA[Email: Double Dragon 3&nbsp;Arcade]]></title><type><![CDATA[link]]></type><html><![CDATA[<blockquote><p>If you though Double Dragon 3 on NES wasn&#8217;t good. Check this out.</p>
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<p>About a minute in there&#8217;s a store that sells things using the actual arcade cabinet coin op, which could mark this game as the origin of in-game microstransactions. It&#8217;s funny how so much changes after 25 years yet everything stays the same.</p></blockquote>
<p>Wow! I never saw that in the arcades. Note that this was due to DD 3 being broken on release. It couldn&#8217;t be beaten normally so they had to let the player buy those cheats. Perhaps this explains the Free-to-play and mobile games. Most of them are &#8216;broken&#8217; so they make you buy stuff in order to beat it.</p>
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