<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Malstrom's Articles News]]></provider_name><provider_url><![CDATA[https://seanmalstrom.wordpress.com]]></provider_url><author_name><![CDATA[seanmalstrom]]></author_name><author_url><![CDATA[https://seanmalstrom.wordpress.com/author/seanmalstrom/]]></author_url><title><![CDATA[Email: Cartridges Make For Good Retro&nbsp;Consoles]]></title><type><![CDATA[link]]></type><html><![CDATA[<blockquote><p>Sean,</p>
<p>A while back, I got into retro game collecting, and I noticed that PS1<br />
and Dreamcast games (this was near the end of the PS2 generation) were<br />
much harder to find in shops than N64 cartridges. This is because the<br />
lacquer used on CDs breaks down. The aluminum data layer then oxidizes<br />
and becomes unreadable. Time for this process? About ten years. So PS1<br />
discs are rapidly decaying and failing all at once.</p>
<p>Of course, that console didn&#8217;t have that instantaneous &#8220;feel&#8221; that the<br />
older machines did anyway.</p>
<p>Meanwhile, cartridges last basically forever as long as you don&#8217;t<br />
short them out. I collected a decent-sized pile of N64 games, and<br />
every cart but one that I bought worked perfectly. And that one just<br />
needed the leads cleaned.</p></blockquote>
<p>.<br />
The non-cartridge consoles also break down much, much sooner. Non-moving parts = much, much longer life span.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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