<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Malstrom's Articles News]]></provider_name><provider_url><![CDATA[https://seanmalstrom.wordpress.com]]></provider_url><author_name><![CDATA[seanmalstrom]]></author_name><author_url><![CDATA[https://seanmalstrom.wordpress.com/author/seanmalstrom/]]></author_url><title><![CDATA[Email: Hearthstoned]]></title><type><![CDATA[link]]></type><html><![CDATA[<blockquote><p>Greetings Malstrom</p>
<p>I&#8217;ve given up on Hearthstone, what will be HS&#8217;s undoing won&#8217;t just be the grind, it&#8217;ll be the oh so powerful Legendary cards and meta decks that make the game a chore, coupled with &#8220;hardcore&#8221; wallet-warrior players in ranked.</p>
<p>This isn&#8217;t the first time I&#8217;ve &#8220;quit&#8221; though, the first time was when Miracle Rogue was the big thing, if not Mage decks with a ton of op cards including one that literally keeps you from dying.</p>
<p>About a year later I return, now its even more op Legendarys, Mechs, and more meta decks in &#8220;casual&#8221;, I feel like I&#8217;ve been punished for not grinding at HS everyday.</p>
<p>On top of all the &#8220;hardcore meta noob pwning&#8221; decks, we have players with no real skill but get by because they have the latest Mcguffin by Blizzard. You know they&#8217;re not skilled when they take quite literally forever on every decision.</p>
<p>Hopefully we can get some mileage out of Heroes of the Storm before &#8220;the hardcore&#8221; swarm in, but even then, I&#8217;ve already had to cope with a few griefers (players that would farm gold but never use it nor push lanes).</p>
<p>People argue that Hearthstone isn&#8217;t pay to win, I argue that time is money, and you have to invest a TON of time into HS before you can build a half-way decent deck, that or pay up real money (for cards with no real world value).</p>
<p>I still play HS with my friends though, while watching them get stomped in &#8220;casual mode&#8221;, sooner or later I&#8217;ll have to get them into &#8220;real games&#8221;, games that you buy and own off gog.com, games that don&#8217;t require constant &#8220;nerfs and buffs&#8221;.</p>
<p>I think I&#8217;ll take a break from HS til Blizzard figures out how to balance their cards, it just eats up too much time to get the quests in.</p>
<p>BTW am I the only player that finds &#8220;buffs and nerfs&#8221; in F2P games just a case of planned obsolescence? A way of forcing players to buy the latest things?</p>
<p>Thank you again for reading my e-mails</p></blockquote>
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<p>I tried Hearthstone but didn&#8217;t like it. This is probably because I was never the type to get into games like Magic the Gathering. It seems like fun. But I cannot stand the RNG of decks.</p>
<p>Hearthstone is brilliant in that Blizzard put out a polished video game card deck builder which can be played on tablets as well. It is turn based game which no one makes anymore.</p>
<p>I&#8217;ve been playing a TON of Heroes lately. The grind is a grind only if you let it be so. I can get to Hero league now, but it says, &#8220;You need to own 10 heroes. You currently only have one.&#8221; hahahahah</p>
<p>I don&#8217;t see any &#8216;pay to win&#8217; or so with Heroes. I see many, many people buying the skins. These skins are like $10 a pop. Also, I suspect many people get the experience booster packs. Why they are in a rush to get heroes to level 10 is a mystery to me. People who focus on grinding their experience or gold bars will quit the game. If you don&#8217;t like the game, grinding out xp bars isn&#8217;t going to make it any more fun.</p>
<p>Heroes just needs&#8230; more to it. It needs more heroes. It needs better matchmaking. It needs to get out of beta so anyone who wants to play can do so.</p>
<p>The game is really, really fun. I haven&#8217;t had this much fun in multiplayer since Warcraft 2.</p>
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