<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Malstrom's Articles News]]></provider_name><provider_url><![CDATA[https://seanmalstrom.wordpress.com]]></provider_url><author_name><![CDATA[seanmalstrom]]></author_name><author_url><![CDATA[https://seanmalstrom.wordpress.com/author/seanmalstrom/]]></author_url><title><![CDATA[Some great moves with Mario Maker, some&nbsp;mistakes]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>The amiibo actually adds a gameplay element to it instead of a &#8216;character&#8217;.</p>
<p>The manual looks awesome. I&#8217;d like to get my hands on that.</p>
<p>Mario Maker seems really cool except that it removes all immersion from 2d Mario experience. It&#8217;s like Nintendo doesn&#8217;t want to realize that 2d Mario games were very immersive and ADVENTURE GAMES. They were not just level platforms existing in a void. If Super Mario Brothers revolved around level design, then the blue sky background of the original wouldn&#8217;t have mattered. But it DID matter. It mattered because it made the game much more immersive than just the black background and non-continuous &#8216;level designs&#8217;. After 1-1, 1-2 does not just start. It shows Mario entering the pipe. It is a continuous world.</p>
<p>I&#8217;d love to see a massive open world 2d Mario. Too bad we won&#8217;t be able to get it with Mario Maker. We can&#8217;t even make &#8216;maps&#8217; with Mario Maker. So lame.</p>
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