<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Malstrom's Articles News]]></provider_name><provider_url><![CDATA[https://seanmalstrom.wordpress.com]]></provider_url><author_name><![CDATA[seanmalstrom]]></author_name><author_url><![CDATA[https://seanmalstrom.wordpress.com/author/seanmalstrom/]]></author_url><title><![CDATA[Email: Pikmin 4]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>&nbsp;</p>
<blockquote><p>Honestly, you and I are of the same mind on this. My immediate reaction from the news was a simple, stunned &#8220;Why the hell would they do that?&#8221;</p>
<p>Pikmin 3 was a sales disaster. A big, highly-promoted game that sold fewer than a million copies, whose sales were so poor that retailers refused to restock after the initial run. People point to the climbing prices of the game as some indicator of &#8220;quality&#8221;, more than the fact that it&#8217;s a title that was soundly rejected by the market.</p>
<p>This was a title that had a six-year development cycle (which certainly wasn&#8217;t cheap), and still managed to sell below Metroid: Other M &#8211; a title that seems to have *killed Metroid* entirely, relegating it to &#8220;circus sideshow&#8221; status in games like Metroid Prime: Federation Force. It&#8217;s a product that would, and should, be killed at any rational company.</p>
<p>To hear that Pikmin 4 was announced tells me that this was either a passion project by &#8220;The almighty Miyamoto&#8221;, or something that was snuck through approvals while the company hoped that the WiiU was still salvageable to some degree.</p>
<p>I&#8217;m only hoping that whoever takes the reins next at Nintendo has the balls to say &#8220;no&#8221; to crap like this These &#8220;quirky&#8221; experiences have proven time and time again to be cash sinks, unable to build a market for NIntendo and (more important) alienating audiences from the hardware entirely. Games like Pikmin, and Yarn Yoshi aren&#8217;t &#8220;under-appreciated classics.&#8221; They&#8217;re just worthless garbage, and it&#8217;s high time that Nintendo started taking out the trash.</p></blockquote>
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<p>I like your term &#8216;passion project&#8217;. We do know that Miyamoto will keep remaking the same game over and over because he believes it <em>should</em> sell. Look at 3d Mario. He just wouldn&#8217;t stop with it. Even today he keeps talking about &#8216;3d&#8217;. It&#8217;s like Miyamoto broke during the N64 Era and now he seems stuck in time of the late 1990s. &#8220;Virtual Boy could have worked&#8230;&#8221; &#8220;We need MORE 3D!!!!&#8221;</p>
<p>Pikmin 3 was announced out of the blue in an interview at E3 2008. I said then that I bet Pikmin 3 was not in development at all. Miyamoto just said it was to force Nintendo to <em>start</em> developing on it. The fact that the game took so long to come out points this to be true. The fact that Pikmin 3 is strangely missing from the Iwata Asks segments raises a huge red flag.</p>
<p>There is no demand for more Pikmin. I do wonder if this is going to be for the 3DS so Miyamoto can say, &#8220;See! See! Pikmin does sell! It just needed to be on a platform that wasn&#8217;t the Gamecube or Wii U.&#8221; But it is software that drives the hardware, not the other way around.</p>
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