<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Malstrom's Articles News]]></provider_name><provider_url><![CDATA[https://seanmalstrom.wordpress.com]]></provider_url><author_name><![CDATA[seanmalstrom]]></author_name><author_url><![CDATA[https://seanmalstrom.wordpress.com/author/seanmalstrom/]]></author_url><title><![CDATA[EA developers hated the Wii and the Wii audience (i.e.&nbsp;YOU)]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>Take a <a href="http://www.develop-online.net/news/casual-shift-drove-developers-from-ea/0105205">look</a>.</p>
<blockquote><p>&#8220;In all the games we made, everything was focused on making things more realistic,&#8221; he said when looking back at the history of games development prior to the arrival of the Wii. This was no different amongst EA&#8217;s clutch of sports games, he said: &#8220;Each year – particularly at the beginning of a cycle – sports games were used to show how realistic video games had become.</p>
<p>&#8220;That was fine back in the early &#8217;80s when there was a huge chasm between what the real world looked like and what games showed.</p>
<p>&#8220;But then this thing [the Wii] came along and presented us with some challenges. <strong>The dynamics changed with the launch of the Wii – play and fun was coming back in, the demographic was changing enormously, and the amount of time to play was being compressed.&#8221;</strong></p>
<p>For EA Sports, that meant its biggest competition was Wii Sports. Moore said that the firm&#8217;s dev teams “were being challenged by this sports experience which was being delivered for free with every piece of hardware”.</p>
<p>However staff too used to making games for core consumers, and unwilling to approach making games for bigger audiences less hung up on technical on-screen oomph, couldn&#8217;t take the change of pace, he added.</p>
<p>&#8220;It was hard. A lot of people at that time thought they would move on from our studios –they wanted to chase the core consumer.&#8221;</p>
<p>EA Sports has two major development studios for its games &#8211; one in Vancouver, Canada, the other in Flordia, USA.</p></blockquote>
<p>&nbsp;</p>
<p>I bolded the above. The complaint was that Wii was bringing play and fun back into video games (!). And the EA developers found making games for those who wanted &#8216;play and fun&#8217; to be &#8216;challenging&#8217;.</p>
<p>And then EA keeps whining and complaining about Wii Sports. &#8220;How dare we compete against a launch game bundled with the system?&#8221;</p>
<p>Remember this game called &#8216;Super Mario Brothers&#8217;? Third parties competed very well against it with their own platformers. Contra, Mega Man, Castlevania, among others. Sonic the Hedgehog and Bonk.</p>
<p><strong>The truth is that EA doesn&#8217;t know how to compete and isn&#8217;t used to it.</strong></p>
<p>Due to licensing, EA has a monopoly on sports games. EA doesn&#8217;t want to compete. EA also want sports games to follow the &#8216;high production model&#8217; because no one can compete against millions of dollars in graphical visuals. No one can compete using national sports channels since only EA gets to do it.</p>
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