<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Malstrom's Articles News]]></provider_name><provider_url><![CDATA[https://seanmalstrom.wordpress.com]]></provider_url><author_name><![CDATA[seanmalstrom]]></author_name><author_url><![CDATA[https://seanmalstrom.wordpress.com/author/seanmalstrom/]]></author_url><title><![CDATA[&#8220;Nintendo&#8217;s policy is that digital and physical games must cost the same to keep brick and mortar retail on&nbsp;side&#8221;]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><a href="http://www.eurogamer.net/articles/2017-03-10-why-nintendo-switch-games-are-ending-up-more-expensive">Eurogamer is asking why Switch games cost more than on other platforms.</a></p>
<p>But there are two inconsistencies here.</p>
<p>First, Nicalis who is publishing Binding of Isaac has the game only a few dollars more. They say the physical release cost is $4-$5 more. Nicalis is publishing only in America which may be why the costs are what it is, and why Eurogamer didn&#8217;t talk to them since they aren&#8217;t properly &#8216;European&#8217;.</p>
<p>Second, physical doesn&#8217;t have to be retail. Physical can be mail order. We don&#8217;t care about the game being sold on retail, we just want a physical option. If the game is offered physical by mail, it will sell, and it can be a higher price.</p>
<p>Do you know the surest way to get physical carts a separate price from digital? <strong>Declare the physical carts to be &#8216;special edition&#8217;.</strong> It would be TRUE.</p>
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