<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Malstrom's Articles News]]></provider_name><provider_url><![CDATA[https://seanmalstrom.wordpress.com]]></provider_url><author_name><![CDATA[seanmalstrom]]></author_name><author_url><![CDATA[https://seanmalstrom.wordpress.com/author/seanmalstrom/]]></author_url><title><![CDATA[Email: Super Mario&nbsp;maker]]></title><type><![CDATA[link]]></type><html><![CDATA[<blockquote><p>I don&#8217;t know if you have played the Mario maker game on 3ds/Wii u or not. But if that game came to switch it would be ok. As long as you look up the world&#8217;s online you can find super Mario world sequels and stuff created by fans.Usually labeled with their own names and 1-2 1-3 etc.</p>
<p>I remember Tezuka said When Mario Maker came out he realized something looking at the past games and said he had a new direction for 2 d games he would show off in a couple of years. Do you think 2- d Mario will be the next BOW for Nintendo after Mario Odyssey?</p></blockquote>
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<p>NSMB was based on the idea of &#8216;level design&#8217;. I think it is because elder developers didn&#8217;t want to make the games but did so anyway because it would be a good way to introduce &#8216;level design&#8217; to the younger developers.</p>
<p>I have zero faith in Tezuka to make a decent 2d Mario.</p>
<p>Super Mario Brothers and the Legend of Zelda share the same developers and same development time cycle. The two are spiritual brothers. Mario 1, 2, 3, and World had a huge appeal of &#8216;exploring a world&#8217;. The appeal was not &#8216;OMG level design!111!!!&#8217; Some of the levels are not well designed. But what mattered was the player believing they were exploring Mushroom World (or Dinosaur Land).</p>
<p>I would imagine Super Mario Brothers to be a vast overworld and that the game is about exploring that overworld. This would get to the true classical nature of Mario than whatever the hell Nintendo has been doing lately.</p>
<p>One interesting thing about the Mario games is that everyone played them differently. Some went to warp zones, some didn&#8217;t. Some went down the green pipe, some didn&#8217;t. Some got the power-up, others did not. Some confronted the monsters. Others avoided the monsters. No two games of Mario are the same.</p>
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