<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Malstrom's Articles News]]></provider_name><provider_url><![CDATA[https://seanmalstrom.wordpress.com]]></provider_url><author_name><![CDATA[seanmalstrom]]></author_name><author_url><![CDATA[https://seanmalstrom.wordpress.com/author/seanmalstrom/]]></author_url><title><![CDATA[Email: Super Mario&nbsp;64]]></title><type><![CDATA[link]]></type><html><![CDATA[<blockquote><p>The other day I decided to try and play Super Mario 64 again. I had tried it a few years back but didn&#8217;t like it. After playing it again, I remember why I didn&#8217;t like it the first time. The game is really terrible in so many ways. Unlike later 3D games, you can&#8217;t control the camera in this one, and the camera is just atrocious. As a result, it&#8217;s a terrible struggle to see what you need to see.</p>
<p>Also, with 2D Mario the objective is clear: To reach the end of the level. In this game, it&#8217;s not clear what the objective is at all. I was running around one of the levels completely lost on what to do. I know I could&#8217;ve gone online to find this out, but I couldn&#8217;t find the motivation. Instead, I just quit. It&#8217;s hard to see how Nintendo could have ever thought that this game would be a suitable replacement for 2D Mario.</p></blockquote>
<p>The camera is bad in Super Mario 64 because Nintendo lost the patent for the camera system they were using and had to come up with something else.</p>
<p>There isn&#8217;t a <em>reason</em> why 3d Mario is bad; it is simply bad. Nintendo has spent gazillions and decades trying to &#8216;fix&#8217; 3d Mario, and they have nothing without blowing up the marketing budget.</p>
<p>What I want to point out is the hypocrisy of Shigeru Miyamoto. He says on 2d Mario, &#8220;I have made that game. I do not want to make it again,&#8221; yet he keeps making 3d Mario again and again and again.</p>
<p>Some people point to Miyamoto being the key to modern Nintendo&#8217;s success. It would be interesting to seriously consider, with facts and evidence, that Miyamoto is actually the key to modern Nintendo&#8217;s downfall.</p>
<p>What has Miyamoto done?</p>
<p>He didn&#8217;t make these consoles.</p>
<p>He didn&#8217;t make Wii Sports.</p>
<p>He wasn&#8217;t the force behind NSMB.</p>
<p>He isn&#8217;t the one behind Mario Kart.</p>
<p>He isn&#8217;t the one behind Zelda (but put Aonuma in which has been a disaster).</p>
<p>Pikmin, in every incarnation, has been a total failure.</p>
<p>Donkey Kong for Gameboy (made by Miyamoto) got obliterated by Donkey Kong Country (made by Rare).</p>
<p>I  can only think of Nintendogs. Ooohhh. A puppy simulator!</p>
<p>Most of Miyamoto&#8217;s decisions have been crippling for the company. Miyamoto was behind the 3DS design. Miyamoto put Aonuma in charge of Zelda and even responded to this page saying that &#8216;Zelda is for story and puzzles&#8217; which Breath of the Wild leaves out (which is why it is so popular).</p>
<p>Game business is hard, so not everything works. However, Miyamoto&#8217;s sick, sick obsession over 3d is very concerning. I bet Nintendo has an expensive Virtual Reality prototype they keep experimenting with so all of Nintendo&#8217;s &#8216;innovations&#8217; lead to that eventual destination.</p>
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