<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Malstrom's Articles News]]></provider_name><provider_url><![CDATA[https://seanmalstrom.wordpress.com]]></provider_url><author_name><![CDATA[seanmalstrom]]></author_name><author_url><![CDATA[https://seanmalstrom.wordpress.com/author/seanmalstrom/]]></author_url><title><![CDATA[Email: The value of Dark&nbsp;Souls]]></title><type><![CDATA[link]]></type><html><![CDATA[<blockquote><p>Hi Malstrom,</p>
<p>Regarding your comments on Dark Souls for Switch, if there&#8217;s going to be a Souls game on the Switch, there&#8217;s really no choice other than Dark Souls 1. Demon&#8217;s Souls and Bloodbourne were partially developed by Sony, so they are locked to Playstation platforms for the foreseeable future. Apparently Dark Souls 2 was a bit of a disappointment (I&#8217;ve never played it, but that&#8217;s what I&#8217;ve heard). And DS3 is probably too new to be easy to port to the Switch any time soon.</p>
<p>As for whether any Souls game is worth being on the Switch at all, I&#8217;d say yes. Thanks to a heads up from a helpful emailer of yours, I played some Demon&#8217;s Souls before the multiplayer servers shut down a little while ago. It had been a long time since I played it last, and though I still love that game, playing it after so long made me realize that the difficulty the game has is the kind of difficulty that doesn&#8217;t respect your time. I&#8217;m at a boss that can easily kill you by knocking you off a narrow bridge; that wouldn&#8217;t be too much of a problem if dying didn&#8217;t send you back to a checkpoint that&#8217;s a 5-10 minute walk back to the boss. And that made me realize that the reason I haven&#8217;t played that game in so long is because unless you have a good chunk of time to dedicate to it, it&#8217;s entirely possible not to make much progress in an average play session, unless you&#8217;re a high school student with a lot of time on your hands (as I was when the game first came out).</p>
<p>I have Dark Souls 1 on PS3 in my backlog, but to be honest I don&#8217;t think I could ever make much progress in it, as I don&#8217;t have as much time for time-demanding single-player video games as I used to. But the Switch version is extremely enticing for me, as I take the subway (or as I call it lately, the Zelda tunnel) to &amp; from work every day where I can easily see myself playing it at a leisurely pace. Even the demanding nature of the game isn&#8217;t that much of a dealbreaker given that I have plenty of commute time to sink into it. I&#8217;m sure I&#8217;m not the only one who sees certain kinds of games as &#8220;more playable&#8221; when they become portable. And the fact that this plain ol&#8217; Dark Souls 1 means that it&#8217;s a tried-and-true game with a great reputation. If it were a new Souls game exclusively for Switch, it might have had the feeling of a gimped &#8220;portable version&#8221; game like what graced the PSP every so often instead of the &#8220;real&#8221; version of the game.</p>
<p>Just some food for thought. Keep up the great work.</p></blockquote>
<p><em>it&#8217;s entirely possible not to make much progress in an average play session, unless you&#8217;re a high school student with a lot of time on your hands (<strong>as I was when the game first came out)</strong>.</em></p>
<p>Damn, I&#8217;m old. Did you know I still have an Atari 2600 backlog? Hey! Anyone want to play some Mazecraze?</p>
<p><span class="embed-youtube" style="text-align:center; display: block;"><iframe class="youtube-player" width="640" height="360" src="https://www.youtube.com/embed/f4GvhNX_3OY?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation"></iframe></span></p>
<p><em>Above: Mazecraze! Fuck, yeah!</em></p>
<p>So by putting a game on a portable makes these longer games easier to digest? This might help explain BoW &#8220;Wow!&#8221;&#8216;s success. Skyrim and Xenoblade 2 are also not short games.</p>
<p>I&#8217;m so old that when I think of portable games, I think of SHORT because the game screen is so tiring to look at after a while (Oh, original Gameboy, ooohhhhhh).</p>
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