<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Stuart&#039;s Pixel Games]]></provider_name><provider_url><![CDATA[http://stuartspixelgames.com]]></provider_url><author_name><![CDATA[SPG]]></author_name><author_url><![CDATA[https://stuartspixelgames.com/author/stuie89/]]></author_url><title><![CDATA[Send Strings across BitStream and&nbsp;RakNet]]></title><type><![CDATA[link]]></type><html><![CDATA[RakNet is a C++ networking engine to help you write multiplayer games. BitStream is a method for converting data such as variables into bytes to send out across the network. This article looks at how to send strings across a network from one client to the other, because it's not as simple as just sending an std::string. We will be looking at a special variable type.]]></html><thumbnail_url><![CDATA[https://stuartspixelgames.files.wordpress.com/2017/04/c.png?fit=440%2C330]]></thumbnail_url><thumbnail_width><![CDATA[415]]></thumbnail_width><thumbnail_height><![CDATA[255]]></thumbnail_height></oembed>