<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Stuart&#039;s Pixel Games]]></provider_name><provider_url><![CDATA[http://stuartspixelgames.com]]></provider_url><author_name><![CDATA[SPG]]></author_name><author_url><![CDATA[https://stuartspixelgames.com/author/stuie89/]]></author_url><title><![CDATA[How To Get All Of An Object&#8217;s Children &#8211; Unity&nbsp;C#]]></title><type><![CDATA[link]]></type><html><![CDATA[If you've ever wanted to get all of the children attached to a Unity GameObject and turn them into an array, there is a simple way to do it. This tutorial shows you how to do it in simple C# code.]]></html><thumbnail_url><![CDATA[https://stuartspixelgames.files.wordpress.com/2017/03/c.png?fit=440%2C330]]></thumbnail_url><thumbnail_width><![CDATA[415]]></thumbnail_width><thumbnail_height><![CDATA[255]]></thumbnail_height></oembed>