<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Stuart&#039;s Pixel Games]]></provider_name><provider_url><![CDATA[http://stuartspixelgames.com]]></provider_url><author_name><![CDATA[SPG]]></author_name><author_url><![CDATA[https://stuartspixelgames.com/author/stuie89/]]></author_url><title><![CDATA[Work Healthier Hours, Make Better&nbsp;Games]]></title><type><![CDATA[link]]></type><html><![CDATA[<div class="wp-block-image">
<figure class="aligncenter size-large"><a href="https://www.humblebundle.com/g/puzzledorf"><img data-attachment-id="7638" data-permalink="https://stuartspixelgames.com/wide-ad/" data-orig-file="https://stuartspixelgames.files.wordpress.com/2022/04/wide-ad.png" data-orig-size="1920,586" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="wide-ad" data-image-description="" data-image-caption="" data-medium-file="https://stuartspixelgames.files.wordpress.com/2022/04/wide-ad.png?w=300" data-large-file="https://stuartspixelgames.files.wordpress.com/2022/04/wide-ad.png?w=1024" src="https://stuartspixelgames.files.wordpress.com/2022/04/wide-ad.png?w=736" alt="" class="wp-image-7638" srcset="https://stuartspixelgames.files.wordpress.com/2022/04/wide-ad.png?w=736 736w, https://stuartspixelgames.files.wordpress.com/2022/04/wide-ad.png?w=1472 1472w, https://stuartspixelgames.files.wordpress.com/2022/04/wide-ad.png?w=150 150w, https://stuartspixelgames.files.wordpress.com/2022/04/wide-ad.png?w=300 300w, https://stuartspixelgames.files.wordpress.com/2022/04/wide-ad.png?w=768 768w, https://stuartspixelgames.files.wordpress.com/2022/04/wide-ad.png?w=1024 1024w" sizes="(max-width: 736px) 100vw, 736px" /></a></figure></div>


<p>I was reading an <strong><a href="http://gamasutra.com/view/news/334430/We_have_a_big_hit_because_we_have_a_healthy_worklife_balance_says_Slime_Rancher_director.php">article</a> </strong>yesterday by the developers of Slime Rancher. It talks about crunch in the industry, but gives a unique perspective of their own experience. According to the article, they have maintained 40 hour work weeks, and furthermore, do not believe they have made a successful game despite those hours &#8211; they believe they made a successful game <em>because </em>of healthy hours.</p>



<p>I have certainly experienced this. There have been days I&#8217;ve achieved what felt like a days work in one hour by being more focused on being productive, rather than just busy. I regularly find working smarter, rather than more hours, produces a higher standard of work from me, even when doing less hours than those around me. And I&#8217;ve believed for a long time it&#8217;s because I&#8217;ve maintained healthier hours that I&#8217;ve been able to do this.</p>



<p>Take my recent game <strong><a href="https://www.humblebundle.com/g/puzzledorf">Puzzledorf</a></strong> for instance. In the original prototype, I designed 40 levels in about 2 weeks. I had just come off of several months making various other small, experimental games, I was on a high, had a bit of a break where I did no work for a week, came back and just smashed it out. Afterwards I couldn&#8217;t believe how much work I had done, but taking that week off I think really helped. Your brain can only work at such a high level of creativity before needing a break. </p>



<p>Below is one of the levels designed. Granted I didn&#8217;t keep all of those levels in the end, some I got rid of, but I ended up keeping most of them, even if some of them were later refined.</p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><a href="https://www.humblebundle.com/g/puzzledorf"><img data-attachment-id="5776" data-permalink="https://stuartspixelgames.com/2021/09/26/difficulty-pacing-in-puzzledorf-reflections/mushroomgif/" data-orig-file="https://stuartspixelgames.files.wordpress.com/2021/09/mushroomgif.gif" data-orig-size="621,498" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="MushroomGIF" data-image-description="" data-image-caption="" data-medium-file="https://stuartspixelgames.files.wordpress.com/2021/09/mushroomgif.gif?w=300" data-large-file="https://stuartspixelgames.files.wordpress.com/2021/09/mushroomgif.gif?w=621" src="https://stuartspixelgames.files.wordpress.com/2021/09/mushroomgif.gif?w=621" alt="" class="wp-image-5776" /></a></figure></div>


<p>I once met the famous author Mattew Reilley, who told me he only writes when he feels inspired &#8211; otherwise he would write crap. Choosing to write while inspired, he claims, creates inspired books. If he doesn&#8217;t feel inspired, he&#8217;ll just not work and do something else, like go see a movie. I remember saying to him, &#8220;That&#8217;s not what other authors have told me. They just keep writing even when they don&#8217;t feel like it, to get it done.&#8221;</p>



<p>He looked straight at me and said, &#8220;And how many books have they sold? Did they sell millions too?&#8221;</p>



<p>Good point, I thought.</p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><a href="https://www.humblebundle.com/g/puzzledorf"><img data-attachment-id="5781" data-permalink="https://stuartspixelgames.com/world-2-focused-half-size/" data-orig-file="https://stuartspixelgames.files.wordpress.com/2021/09/world-2-focused-half-size.png" data-orig-size="550,524" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="world-2-focused-half-size" data-image-description="" data-image-caption="" data-medium-file="https://stuartspixelgames.files.wordpress.com/2021/09/world-2-focused-half-size.png?w=300" data-large-file="https://stuartspixelgames.files.wordpress.com/2021/09/world-2-focused-half-size.png?w=550" src="https://stuartspixelgames.files.wordpress.com/2021/09/world-2-focused-half-size.png?w=550" alt="" class="wp-image-5781" srcset="https://stuartspixelgames.files.wordpress.com/2021/09/world-2-focused-half-size.png 550w, https://stuartspixelgames.files.wordpress.com/2021/09/world-2-focused-half-size.png?w=150 150w, https://stuartspixelgames.files.wordpress.com/2021/09/world-2-focused-half-size.png?w=300 300w" sizes="(max-width: 550px) 100vw, 550px" /></a></figure></div>


<p>I see a lot of people working just for the sake of working, and heard studio bosses admit to me that they are unproductive before 10, and after 4 / 4:30, yet they keep working because they feel they should. Why? I think it&#8217;s partly because we feel guilty otherwise, it&#8217;s just a culture we&#8217;re used to.</p>



<p>And we&#8217;re actually seeing <a href="https://www.bbc.com/news/business-34677949"><strong>businesses in Sweden</strong></a> acknowledge this fact and trial shorter working days &#8211; with quite a few success stories of increased profitability, and also increased happiness for the workers. I&#8217;m sure the two are related. In fact with COVID, a lot more people are working from home and choosing their hours more and everyone I&#8217;ve asked said they found they were more productive.</p>



<p>In my opinion, so long as the work gets done, and is of a high standard, does it really matter precisely how many hours were spent in front of a desk? Shouldn&#8217;t <strong>productivity</strong>, not &#8220;being busy&#8221;, be the goal?</p>



<p>I have learned to be more flexible with my hours, and by not forcing myself to work when I get unproductive and taking a guilt free break, I get more done. And in my breaks I quite happily&nbsp;go for a walk or play a game &#8211; none of this shaming to work business.</p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><a href="https://www.humblebundle.com/g/puzzledorf"><img data-attachment-id="6095" data-permalink="https://stuartspixelgames.com/2016/05/15/how-to-set-win-conditions-in-puzzle-script/iceworldgiflevel1/" data-orig-file="https://stuartspixelgames.files.wordpress.com/2016/05/iceworldgiflevel1.gif" data-orig-size="567,408" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="IceWorldGIFLevel1" data-image-description="" data-image-caption="" data-medium-file="https://stuartspixelgames.files.wordpress.com/2016/05/iceworldgiflevel1.gif?w=300" data-large-file="https://stuartspixelgames.files.wordpress.com/2016/05/iceworldgiflevel1.gif?w=567" src="https://stuartspixelgames.files.wordpress.com/2016/05/iceworldgiflevel1.gif?w=567" alt="" class="wp-image-6095" /></a></figure></div>


<p>Just to give another perspective on this, there&#8217;s a lot of talk in neuroscience about the different roles of the subconscious, one of them being that we will solve problems while we&#8217;re not focusing on them. I&#8217;ve found this to be true. How many times have you walked away from a problem, only to find the answer when you come back? When you weren&#8217;t thinking about it?</p>



<p>In fact I&#8217;ve seen it with my puzzle games. People try out a puzzle, get stuck, go away, and when they come back they solve it, even if they hadn&#8217;t been thinking about it consciously.</p>



<p>A book that touches on this subject is <a href="https://www.amazon.com/Switch-Your-Brain-Happiness-Thinking/dp/0801015707"><strong>here</strong></a>, as well as other area&#8217;s on how to think properly.</p>



<p>I&#8217;ve learned to trust this and if I really get stuck, I don&#8217;t just keep working for the sake of it. I take a break. Then I come back and I often have the answer, probably way faster than if I had wasted time exhausting myself over it.</p>



<p>But also, I think better when I&#8217;m walking instead of sitting at a computer screen. Some people work differently. People should be able to get up and have a walk to think through problems, without worrying that everyone thinks they&#8217;re lazy.</p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><a href="https://www.humblebundle.com/g/puzzledorf"><img data-attachment-id="5372" data-permalink="https://stuartspixelgames.com/world-5-focused-half-size-1/" data-orig-file="https://stuartspixelgames.files.wordpress.com/2021/08/world-5-focused-half-size-1.png" data-orig-size="611,534" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="world-5-focused-half-size-1" data-image-description="" data-image-caption="" data-medium-file="https://stuartspixelgames.files.wordpress.com/2021/08/world-5-focused-half-size-1.png?w=300" data-large-file="https://stuartspixelgames.files.wordpress.com/2021/08/world-5-focused-half-size-1.png?w=611" src="https://stuartspixelgames.files.wordpress.com/2021/08/world-5-focused-half-size-1.png?w=611" alt="" class="wp-image-5372" srcset="https://stuartspixelgames.files.wordpress.com/2021/08/world-5-focused-half-size-1.png 611w, https://stuartspixelgames.files.wordpress.com/2021/08/world-5-focused-half-size-1.png?w=150 150w, https://stuartspixelgames.files.wordpress.com/2021/08/world-5-focused-half-size-1.png?w=300 300w" sizes="(max-width: 611px) 100vw, 611px" /></a></figure></div>


<p>Now I haven&#8217;t experimented with these things in a studio sense yet, I&#8217;m still working on my own. But I find it interesting that the same thoughts I&#8217;ve been having are getting echoed around the world, of working with healthier hours and a better life balance, and seeing better results.</p>



<p>I recommend reading the<strong> <a href="http://gamasutra.com/view/news/334430/We_have_a_big_hit_because_we_have_a_healthy_worklife_balance_says_Slime_Rancher_director.php">Slime Rancher dev article</a></strong> for a bit more on their personal experience with healthier work hours.</p>



<div class="is-layout-flow wp-block-group"><div class="wp-block-group__inner-container">
<p class="has-text-align-center has-medium-font-size"><strong>If you enjoyed reading, try my game <a href="https://www.humblebundle.com/g/puzzledorf">Puzzledorf</a>.</strong></p>
</div></div>


<div class="wp-block-image">
<figure class="aligncenter size-large"><a href="https://www.humblebundle.com/g/puzzledorf"><img data-attachment-id="7638" data-permalink="https://stuartspixelgames.com/wide-ad/" data-orig-file="https://stuartspixelgames.files.wordpress.com/2022/04/wide-ad.png" data-orig-size="1920,586" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="wide-ad" data-image-description="" data-image-caption="" data-medium-file="https://stuartspixelgames.files.wordpress.com/2022/04/wide-ad.png?w=300" data-large-file="https://stuartspixelgames.files.wordpress.com/2022/04/wide-ad.png?w=1024" src="https://stuartspixelgames.files.wordpress.com/2022/04/wide-ad.png?w=736" alt="" class="wp-image-7638" srcset="https://stuartspixelgames.files.wordpress.com/2022/04/wide-ad.png?w=736 736w, https://stuartspixelgames.files.wordpress.com/2022/04/wide-ad.png?w=1472 1472w, https://stuartspixelgames.files.wordpress.com/2022/04/wide-ad.png?w=150 150w, https://stuartspixelgames.files.wordpress.com/2022/04/wide-ad.png?w=300 300w, https://stuartspixelgames.files.wordpress.com/2022/04/wide-ad.png?w=768 768w, https://stuartspixelgames.files.wordpress.com/2022/04/wide-ad.png?w=1024 1024w" sizes="(max-width: 736px) 100vw, 736px" /></a></figure></div>]]></html><thumbnail_url><![CDATA[https://stuartspixelgames.files.wordpress.com/2019/01/slime-rancher.png?w=1200&fit=440%2C330]]></thumbnail_url><thumbnail_width><![CDATA[440]]></thumbnail_width><thumbnail_height><![CDATA[248]]></thumbnail_height></oembed>