<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Stuart&#039;s Pixel Games]]></provider_name><provider_url><![CDATA[http://stuartspixelgames.com]]></provider_url><author_name><![CDATA[SPG]]></author_name><author_url><![CDATA[https://stuartspixelgames.com/author/stuie89/]]></author_url><title><![CDATA[How To Do Secure Saving with Binary &#8211; Unity&nbsp;C#]]></title><type><![CDATA[link]]></type><html><![CDATA[This tutorial shows you an easy, secure way to save and load your games data, converting it to binary (machine code), to make it hard for players to modify your data.]]></html><thumbnail_url><![CDATA[https://stuartspixelgames.files.wordpress.com/2017/03/c.png?fit=440%2C330]]></thumbnail_url><thumbnail_width><![CDATA[415]]></thumbnail_width><thumbnail_height><![CDATA[255]]></thumbnail_height></oembed>